Moon is a experimental prototyping 2D Game Engine written in C++ and scripted using mruby.
Currently testing is done linux, moon may not run or even compile on other systems. If you managed to get Moon running on your system, please open a PR and share your changes to get it built.
While moon attempts to vendor most of its dependencies, here is a list of things you'll need before getting started.
# building
cmake >= 2.8.12
ruby >= 1.9.2
yard (for docs)
# runtime
OpenAL
OpenGL
# For dependency docs
doxygen
# for mruby-yaml
yaml
We support graphics cards with OpenGL 2.1 support and the following extensions:
- GL_ARB_draw_elements_base_vertex
- GL_ARB_vertex_array_object
Cards that support OpenGL 3.0+ naturally support these extensions, because they are a part of the OpenGL 3.x series. (We basically use a 3.0 context with only the things we need that are widely supported on 2.1 cards so we have wider support).
We will make no effort to support anything less than 2.1.
# if you don't already have moon locally
git clone --recursive https://github.com/polyfox/moon.git
cd moon
# if you don't have bundler installed
gem install bundler
# make sure you have all the nice things moon needs to build
bundle update
# finally execute the build process and watch it go
bundle exec rake build
# alternatively you can do this, which is done by the `rake build`
mkdir -p build
cd build
cmake ..
make
The build process is still clunky and your build may fail.
You can update Moon at anytime by grabbing the latest commits from master and updating the submodules if needs be:
git pull origin master
# in case we added new submodules, you can initialize them during the update
git submodule update --init
Moon is broken into 4 mrbgems, system
, graphics
, audio
, engine
.
graphics
, and audio
require system
, while engine
requires the other 3.
Moon's graphics
and audio
can be used in your own projects outside of moon.
TODO
Please report any problems by opening an issue.