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Explode for Explode

... It's a cross-platform and open-source OpenGL destruction simulator game (actually, it's not released, so it's a simple game yet).

Build

There's no official builds for this game, but you can build it yourself.

Requirements:

  • OS: Windows/Linux (macOS not tested yet);
  • C++17 compatible compiler;
  • CMake 3.10+;
  • OpenGL: GLFW and GLEW libraries;
  • libpng;
  • GTest (optional).

If you're using Linux, make sure you have pkgconf installed.

If you're using Microsoft Windows, you'll need Microsoft Visual Studio with CMake and C++ support. Install the dependencies via vcpkg.

The build is the same as in an average project using CMake: build files generation and build. If you also want build tests, use the -DEFE_BUILD_TESTS=1 flag when generating build files.

Contributing

Pull requests aren't welcome. This game is my own project. But you can fork it or easily create assets packs with your own shaders and textures and share them!

License

This project is licensed under the MIT license.