Skip to content

1.18

Compare
Choose a tag to compare
@pridit pridit released this 10 Jan 23:57
· 438 commits to main since this release
  • Added
    • Circular map marker to visually represent UAV broadcast area.
    • Cloud formations across the map.
    • Initial perk point on connect.
  • Changed
    • Auto-hover automatically disables upon ejection of applicable aircraft, as the pilot.
    • Intel vehicle despawns (and won't spawn) if there are no players.
    • Heavily refactored most automated communication handling.
    • Minor style changes to dialog list boxes and settings dialog.
    • Abandonment respawning applies to HMMWV ambulance.
    • ATV & motorcycle headlights turn on at night on spawn.
    • MH-6J spawns with basic countermeasures.
    • Main Target
      • Land (like aircraft) vehicle fire will be ineffective at destroying objective targets unless within close proximity.
      • Reduced active enemy infantry to a max of 3 for completion eligibility.
  • Fixed
    • Vehicle loadout could be changed even if there was only one loadout available.
    • Destroyed deployed vehicles not firing an event handler in some cases.
    • Constructed objects being cleared prior to minimum time threshold.
    • Context action to replenish kits showing when within a vehicle.
    • Destroyed vehicles created through FOB/MHQ never clearing.
    • Mk-82 bombs missed from base protection.
    • Missing intel unit voice line.
    • Teleport
      • Designated fast travel flags internally as such, to prevent applying across all objects.
      • Base airfield not presenting as an option in some cases.
  • Removed
    • Ability to rearm vehicles through ammoboxes and vehicle service point objects.
    • Vehicle welcome overlay.