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1.19

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@pridit pridit released this 29 Jan 00:29
· 356 commits to main since this release
  • Added
    • Intel represented by a gear item that gives a score reward when returned to base.
    • Support for deriving vehicle textures from client-side addons.
    • Audible sound when performing actions that reward score.
  • Changed
    • Reduced threshold to a third of a vehicle's total capacity before being able to use a fuel can.
    • "Radio" submenu actions were usable without the respective gear item.
    • Cooldown unlocks through perks now only start applying after a use.
    • Abandoned vehicles made more difficult to recover in some cases.
    • Reduced threshold before being able to heal using a medkit.
    • IED detonation trigger distance slightly increased.
    • Flipped vehicles prevented from being airlifted.
    • Jet service trigger area increased.
    • Vehicle Menu
      • Replaced several context actions (kits, fuel cans, unflip, etc) as options.
      • Dialog updates for anyone with it open if a player performs an action.
      • Context action hidden on actively AI occupied vehicles.
      • Redesigned dialog to be more simplified.
  • Fixed
    • Vehicles processing logic multiple times, causing duplication in areas, in some cases.
    • Unlocked perks that reduced an active cooldown re-applied this every respawn.
    • Inanimate objects as part of compositions incorrectly had simulation enabled.
    • Barrier objects at base being destroyable.
    • Grass setting not persisting.
  • Removed
    • Shrubbery and grass around wreck hangars.
    • FARP & MASH replenishing kits ability.
    • Static vehicle texture files.