Releases
1.19
pridit
released this
29 Jan 00:29
Added
Intel represented by a gear item that gives a score reward when returned to base.
Support for deriving vehicle textures from client-side addons.
Audible sound when performing actions that reward score.
Changed
Reduced threshold to a third of a vehicle's total capacity before being able to use a fuel can.
"Radio" submenu actions were usable without the respective gear item.
Cooldown unlocks through perks now only start applying after a use.
Abandoned vehicles made more difficult to recover in some cases.
Reduced threshold before being able to heal using a medkit.
IED detonation trigger distance slightly increased.
Flipped vehicles prevented from being airlifted.
Jet service trigger area increased.
Vehicle Menu
Replaced several context actions (kits, fuel cans, unflip, etc) as options.
Dialog updates for anyone with it open if a player performs an action.
Context action hidden on actively AI occupied vehicles.
Redesigned dialog to be more simplified.
Fixed
Vehicles processing logic multiple times, causing duplication in areas, in some cases.
Unlocked perks that reduced an active cooldown re-applied this every respawn.
Inanimate objects as part of compositions incorrectly had simulation enabled.
Barrier objects at base being destroyable.
Grass setting not persisting.
Removed
Shrubbery and grass around wreck hangars.
FARP & MASH replenishing kits ability.
Static vehicle texture files.
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