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1.22

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@pridit pridit released this 22 Aug 21:58
· 196 commits to main since this release
  • Added
    • Vehicle menu option on applicable vehicles to set their type as player respawn, alias of settings.
    • Money as a discoverable gear item that can be used for a special interaction.
    • Event type comprised of a large communication tower and AA.
    • Weapon cache mini mission, though not randomly seeded.
  • Changed
    • Large OPFOR tent interiors slightly revamped, alongside more opportunities to populate.
    • Gear not found in US ammoboxes no longer persists via either loadout or respawn.
    • Civilian vehicle interaction via vehicle menu instead of action menu.
    • Slightly increased max player respawn distance of MASH.
    • Reduced score for destroying static weapons.
    • MTVR ammo trucks with normal MTVRs.
    • Backpack heap hidden for medics.
    • Vehicle Menu
      • Improved dialog feedback text for applicable options.
      • Minor visual tweaks to dialog.
  • Fixed
    • Logic to remove certain projectiles fired by vehicles within the base not triggering.
    • Killing a civilian unit while in the process of giving intel continued to still do so.
    • Mini missions spawning in areas that are too remote in some cases.
    • Virtual backpack ignored primary weapon gear slot restrictions.
    • Static objects spawning at significant heights in some cases.
    • HALO jump dialog instruction text could be scrolled.
    • Vehicle menu could be used during a service.
    • Heap
      • Backpacks could be equipped while using a primary weapon that occupied both gear slots.
      • Taking a backpack while vaulting bypassed logic.
  • Removed
    • Non-US launchers from US ammoboxes, seeded via other means.