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@pridit pridit released this 05 Sep 21:42
· 143 commits to main since this release

(Experimental) This version refactors vehicle lift & release handling, now accommodating synchronization of actions between players, and removing client reliance to avoid pitfalls with server sync.

  • Added
    • Small score reward given to the player that last lifted a wreck (initiating the rebuild).
    • Option to display a guidance overlay when near a liftable vehicle (on by default).
    • 3D text to vehicles capable of performing HALO jumps from.
  • Changed
    • 📄 Score for wreck rebuild given to the player that traveled the most distance with the respective wreck.NOTE: Previously someone that had for example collected a wreck that was 4km away from the base and returned to find the wreck rebuild in use would receive nothing for this effort unless they were to babysit the wreck. Now, both the person that collected and the person that moved the wreck onto the rebuild spot will be individually rewarded.
    • Slightly increased OPFOR soldier amount needed within main targets to block completion.
    • Medkit performs the same animation as healing at medical objects/vehicles.
    • Marksman players initially spawn with rangefinders instead of binoculars.
    • Non-static 3D text hidden while occupying aircraft.
    • Vehicle Lift
      • Unoccupied pilot seat while actively lifting releases the lifted vehicle.
      • Vehicle immediately releases after the lifting vehicle is destroyed.
  • Fixed
    • Performing certain actions then entering a vehicle while it was still in progress did not cause an interruption.
    • OPFOR units venturing significant distances away from their assigned areas in some cases.
    • Items were consumed without having any effect if the intended process was interrupted.
    • Incapacitated exclamations repeating exponentionally in some cases.
    • Player marker remained when a dead player disconnected.
    • Some playable roles initially spawning without a GPS.
    • IED
      • Excessive amounts spawning in cases of significant road availability.
      • Disarm action visible further away from the object than intended.
      • Spawning on runways in some cases.
    • Vehicle Lift
      • Using lift/release actions while losing connection potentially caused mission breaking behaviour.
      • Lift action not visible in some cases, which required cycling the seat or re-entering.
  • Removed
    • 📄 Lift capability of MV-22 Osprey.NOTE: Though significant changes have potentially alleviated any concern with this remaining as a vehicle lift, it is too crucial of a role to give a vehicle that requires the base A2 version installed alongside OA to see and use. Instead, its function as a HALO capable vehicle is highlighted which is enough to give it a purpose.