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go-quill

Quill is a turn based strategy card game. To create your own cards head over to the docs page.

TODO

  • Create trait that expires after X turns
    • Add card that gives all current player units +2 attack just this turn
  • Create more fun randomness
  • Create cards that have synergy together
    • Add groups field to units? Maybe this will help with building synergy

Ideas

  • Add cursed X trait - take X more damage when damaged
  • Add dominion trait - apply events and/or hooks when an opponent's base is down
  • Add friendly fire trait - attacked by friendly unit heals it
  • Add invincible X trait - cannot take damage for X turns
  • Add traps - invisible units that explode and deal damage when moved over
  • Add rumble - all units are moved one random space
  • Add big cards like imperial resouces, god hand, necro, VD, etc