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JointTrajectory: Don't use shortest_angular_distance for linear joints #623
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@steinmn could you please nod in agreement? ;) |
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Nod :)
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On second thought, something doesn't look quite right here
if (is_linear_[joint_index]) | ||
{ | ||
state_joint_error_.position[0] = desired_joint_state_.position[0] - current_state_.position[joint_index]; | ||
} | ||
else | ||
{ | ||
state_joint_error_.position[0] = angles::shortest_angular_distance(current_state_.position[joint_index],desired_joint_state_.position[0]); | ||
} | ||
state_joint_error_.velocity[0] = desired_joint_state_.velocity[0] - current_state_.velocity[joint_index]; | ||
state_joint_error_.acceleration[0] = 0.0; | ||
|
||
state_error_.position[joint_index] = angles::shortest_angular_distance(current_state_.position[joint_index],desired_joint_state_.position[0]); |
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if (is_linear_[joint_index]) | |
{ | |
state_joint_error_.position[0] = desired_joint_state_.position[0] - current_state_.position[joint_index]; | |
} | |
else | |
{ | |
state_joint_error_.position[0] = angles::shortest_angular_distance(current_state_.position[joint_index],desired_joint_state_.position[0]); | |
} | |
state_joint_error_.velocity[0] = desired_joint_state_.velocity[0] - current_state_.velocity[joint_index]; | |
state_joint_error_.acceleration[0] = 0.0; | |
state_error_.position[joint_index] = angles::shortest_angular_distance(current_state_.position[joint_index],desired_joint_state_.position[0]); | |
if (is_linear_[joint_index]) | |
{ | |
state_error_.position[joint_index] = desired_joint_state_.position[0] - current_state_.position[joint_index]; | |
} | |
else | |
{ | |
state_error_.position[joint_index] = angles::shortest_angular_distance(current_state_.position[joint_index],desired_joint_state_.position[0]); | |
} |
Fixes #432
Port #591 to Noetic