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Fallout1in2 v1.1.1946

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@antalaskaya antalaskaya released this 02 Mar 13:06
· 1606 commits to master since this release

v1.1946

  • Added: Fo2-styled cavern mountain maps with random enemy and loot spawn (Optional).
  • Added: A new mining site cavern encounter map with various sets of scenery types.
  • Added: Fallout 1 barter formula mod. If you don't want to play with Fallout 2's modified barter formula, then this mod will revert it back to the mostly broken Fo1 version.
  • Added: More german dialog files translated, thanks to NMA user Matt Drax (aka @fedprod)
  • Added: Additional warning message for the Interface Upscale-mod, in case 'Scaling x2' is enabled and the screen resolution is too low.
  • Added: The game will end itself after critical warning popups (using Interface Upscaled mod with wrong resolution, etc).
  • Added: Blue cave wall variants of Fo2's mine interior walls.
  • Added: Blue colored cobweb, cave <-> desert transition tiles, and "water on cavewall" scenery objects.
  • Added: Fo1-styled German party member control settings interface graphic.
  • Added: Fo2 Deathclaw Spawn critter (used in random cavern encounter).
  • Added: Healing at doctors now also heals crippled limbs.
  • Added: The Gecko Skinning perk can now be obtained from a random encounter.
  • Added: A new toggle option for Fallout 2 critter in encounter maps (Geckos, etc) can be found in the fo1_settings.ini file.
  • Added: Using Nuka-Cola gives a bottle cap.
  • Added: Critical failures in dehydration-type encounters will add temporary debuff effects to the player.
  • Fixed: Armor Destroy mod will now destroy critter armors on map enter and not on critter death.
  • Fixed: Some generic "I don't know"-lines for Harold when asking keywords he knows nothing about.
  • Fixed: "Aradesh is furious" dialog string was something about human armor. Probably another Fixt-remnant.
  • Fixed: "You see: x" for party members.
  • Fixed: A possible crash when attacking Adytum with the Blades while a caravan is still in town and about to be deleted (Issue #31).
  • Fixed: After defeating the Khans Raiders and returning to their location, the player would get negative Karma.
  • Fixed: After getting the "Free Drinks"-reward from Neal in the Skum Pitt, his dialog options would still show caps, even though the drinks are free.
  • Fixed: Ant critters are now unaffected by the Animal Friend perk.
  • Fixed: Aradesh will grant the player two strikes for stealing from him, not just one + whatever was going on.
  • Fixed: Blowing up generic metal doors would print a wrong message log entry.
  • Fixed: Brahmin in special encounter should behave and float text correctly now.
  • Fixed: Breaking all limbs in a random mountain encounter event would show the wrong message string.
  • Fixed: Broken colors of the death screen when using Sfall mode 4 or 5.
  • Fixed: Caleb had a couple dialog lines mixed up.
  • Fixed: Disabling the Fo2 group restriction didn't work after telling party members to wait.
  • Fixed: Fortune Finder perk was broken in so many places. It's now reverted to vanilla Fo1 behavior + removed the Fixt setting.
  • Fixed: Hightower's strongbox would explode when using the traps skill, even though the trap has been disarmed before.
  • Fixed: Honorable fight with Garl could temporary break Hero Appearance
  • Fixed: Mr. Handy companion would spawn inside the Raiders combat arena when fighting Garl over Tandi.
  • Fixed: No animation would play when attacking the Overseer and missing.
  • Fixed: Punk Girl critter death / knock down animations would revert to the default woman critter.
  • Fixed: Renamed zone Rad. Desert -> Radiated Desert
  • Fixed: Renamed zone Rad. Mountains -> Radiated Mountains
  • Fixed: Re-Enabled the TMA lines for Avellone, the bounty hunter.
  • Fixed: Smitty in Adytum would still join the player team at the wrong time.
  • Fixed: TMA "up" button effect would play the wrong sound file.
  • Fixed: Tandi will remain correctly in Team Shady Sands™ when the player first enters the town, and also switches back correctly once returned home from the Khans.
  • Fixed: The well scenery in Adytum was misaligned.
  • Fixed: Traveling merchants will now remember if their party is full or not.
  • Fixed: Traveling with NPCs was advancing waaaay too much time.
  • Fixed: Vault 13 door terminal description was showing the wrong text. (Issue #40)
  • Fixed: Waterfall on cave walls now correctly uses the animfrvr.int script.
  • Fixed: Fo1 videos will now correctly play in Sfall mode 5 (window mode - Fo2 engine bug).
  • Fixed: Looking at dead critters with "no stealing"-flag in combat would remove action points if the player is close to them (Fo2 engine bug).
  • Fixed: Money display bug in dialog screen after leaving the barter interface (Fo2 engine bug).
  • Tweaked: After getting caught stealing by Aradesh, the dialog interface will open instead of a floating text.
  • Tweaked: Morpheus' voiced "you were warned"-line will now appear in dialog and not as a float anymore.
  • Tweaked: Doubled poison damage of small radscorpions.
  • Tweaked: Nuka-Cola gives a tiny health boost.
  • Tweaked: Slightly increased encounter chances again.