Fallout1in2 v1.1.1946
antalaskaya
released this
02 Mar 13:06
·
1606 commits
to master
since this release
- Added: Fo2-styled cavern mountain maps with random enemy and loot spawn (Optional).
- Added: A new mining site cavern encounter map with various sets of scenery types.
- Added: Fallout 1 barter formula mod. If you don't want to play with Fallout 2's modified barter formula, then this mod will revert it back to the mostly broken Fo1 version.
- Added: More german dialog files translated, thanks to NMA user Matt Drax (aka @fedprod)
- Added: Additional warning message for the Interface Upscale-mod, in case 'Scaling x2' is enabled and the screen resolution is too low.
- Added: The game will end itself after critical warning popups (using Interface Upscaled mod with wrong resolution, etc).
- Added: Blue cave wall variants of Fo2's mine interior walls.
- Added: Blue colored cobweb, cave <-> desert transition tiles, and "water on cavewall" scenery objects.
- Added: Fo1-styled German party member control settings interface graphic.
- Added: Fo2 Deathclaw Spawn critter (used in random cavern encounter).
- Added: Healing at doctors now also heals crippled limbs.
- Added: The Gecko Skinning perk can now be obtained from a random encounter.
- Added: A new toggle option for Fallout 2 critter in encounter maps (Geckos, etc) can be found in the fo1_settings.ini file.
- Added: Using Nuka-Cola gives a bottle cap.
- Added: Critical failures in dehydration-type encounters will add temporary debuff effects to the player.
- Fixed: Armor Destroy mod will now destroy critter armors on map enter and not on critter death.
- Fixed: Some generic "I don't know"-lines for Harold when asking keywords he knows nothing about.
- Fixed: "Aradesh is furious" dialog string was something about human armor. Probably another Fixt-remnant.
- Fixed: "You see: x" for party members.
- Fixed: A possible crash when attacking Adytum with the Blades while a caravan is still in town and about to be deleted (Issue #31).
- Fixed: After defeating the Khans Raiders and returning to their location, the player would get negative Karma.
- Fixed: After getting the "Free Drinks"-reward from Neal in the Skum Pitt, his dialog options would still show caps, even though the drinks are free.
- Fixed: Ant critters are now unaffected by the Animal Friend perk.
- Fixed: Aradesh will grant the player two strikes for stealing from him, not just one + whatever was going on.
- Fixed: Blowing up generic metal doors would print a wrong message log entry.
- Fixed: Brahmin in special encounter should behave and float text correctly now.
- Fixed: Breaking all limbs in a random mountain encounter event would show the wrong message string.
- Fixed: Broken colors of the death screen when using Sfall mode 4 or 5.
- Fixed: Caleb had a couple dialog lines mixed up.
- Fixed: Disabling the Fo2 group restriction didn't work after telling party members to wait.
- Fixed: Fortune Finder perk was broken in so many places. It's now reverted to vanilla Fo1 behavior + removed the Fixt setting.
- Fixed: Hightower's strongbox would explode when using the traps skill, even though the trap has been disarmed before.
- Fixed: Honorable fight with Garl could temporary break Hero Appearance
- Fixed: Mr. Handy companion would spawn inside the Raiders combat arena when fighting Garl over Tandi.
- Fixed: No animation would play when attacking the Overseer and missing.
- Fixed: Punk Girl critter death / knock down animations would revert to the default woman critter.
- Fixed: Renamed zone Rad. Desert -> Radiated Desert
- Fixed: Renamed zone Rad. Mountains -> Radiated Mountains
- Fixed: Re-Enabled the TMA lines for Avellone, the bounty hunter.
- Fixed: Smitty in Adytum would still join the player team at the wrong time.
- Fixed: TMA "up" button effect would play the wrong sound file.
- Fixed: Tandi will remain correctly in Team Shady Sands™ when the player first enters the town, and also switches back correctly once returned home from the Khans.
- Fixed: The well scenery in Adytum was misaligned.
- Fixed: Traveling merchants will now remember if their party is full or not.
- Fixed: Traveling with NPCs was advancing waaaay too much time.
- Fixed: Vault 13 door terminal description was showing the wrong text. (Issue #40)
- Fixed: Waterfall on cave walls now correctly uses the animfrvr.int script.
- Fixed: Fo1 videos will now correctly play in Sfall mode 5 (window mode - Fo2 engine bug).
- Fixed: Looking at dead critters with "no stealing"-flag in combat would remove action points if the player is close to them (Fo2 engine bug).
- Fixed: Money display bug in dialog screen after leaving the barter interface (Fo2 engine bug).
- Tweaked: After getting caught stealing by Aradesh, the dialog interface will open instead of a floating text.
- Tweaked: Morpheus' voiced "you were warned"-line will now appear in dialog and not as a float anymore.
- Tweaked: Doubled poison damage of small radscorpions.
- Tweaked: Nuka-Cola gives a tiny health boost.
- Tweaked: Slightly increased encounter chances again.