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Releases: ruccho/WaterRW

v0.3

04 Mar 12:02
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Add:

  • Buffer scrolling
    • By moving the wave calculation area to match the rendering area, it is possible to calculate waves over an apparently infinite area with a finite buffer.
  • Update mode property (FixedUpdate / Update)

Change/Fix:

  • Change format of wave calculation buffer from RGBAFloat to RFloat to simplify.
  • Fix invalid data has passed to the compute shader when using multiple WaterRW instances.
  • Optimze raycast range of interaction for buffer scrolling.

v0.2.1

20 Nov 07:46
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  • Unity version updated to 2020.3.10f1
  • New prefab Water-RW (Compute) was added
    • Legacy version of WaterRW uses C# Job System and wave calculation and mesh deformation are performed on CPU.
    • New version uses compute shader and mainly performed on GPU.

Initial release

06 Feb 07:52
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Initial release Pre-release
Pre-release
v0.1

Add README.md