Dino was a monorepo started in late 2022 to learning Godot, do game jams, and start some addons/libraries. Since late 2023, I've been reimagining and refactoring - the games have being deconstructed and DRYed up into shared systems.
Dino now presents a suite of short games - these are largely platformer and top-down games with dungeon crawler and metroidvania-style maps. The maps are procedurally generated with basic algorithms and some parsed plaintext - I hope to put together some video devlogs covering the code soon.
I'm currently pushing for a June 1st release on steam! Wishlist it today, or just get the latest on itch.io.
Feel free to ping me on Discord with any questions or feedback!
- Dino Year One DevLog (Jan 2024)
- A summary of Dino's first year of development (up to Summer 2023).
You can read the markdown directly in docs/*
, or follow the links below to a
Docsify-built static site.
There are some stellar Godot addons out there! Here is a list of those used in Dino:
- gdUnit4 by MikeSchulze
- pandora by bitbrain
- godot_input_helper by nathanhoad
- godot_sound_manager by nathanhoad
- gdfxr by timothyqiu
- godot-text_effects by teebarjunk
- godot-aseprite-wizard by viniciusgerevini
- Metroidvania-System by KoBeWi
- phantom-camera by ramokz
- asset-explorer by SirLich
Many thanks to my patrons! You can support my work here: https://www.patreon.com/russmatney
- Cameron Kingsbury
- Duaa Osman
- Ryan Schmukler
- Alex Chojnacki
- Aspen Smith
- Jake Bartlam
- Ellie Matney
Dino © 2022-2024 by Russell Matney
Dino's source code is available via the MIT license - go for it!
(Unless noted elsewhere) ALL other assets (art, sound, music, aseprite files,
etc) are licensed under CC BY-NC-SA 4.0.
That's Attribution Required, Non-Commerical, Share-alike (sticky license)!
Note that the external Godot Addons (listed above) also have their own licenses as well.
Dino uses third-party assets from talented creators that must be purchased before use.
Fonts:
These are available (after purchase) under the CC4 licence