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agdk-mainloop: update for GameActivity 2.0.2
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rib committed Aug 7, 2023
1 parent 3464ba2 commit d0f10a0
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Showing 12 changed files with 18 additions and 106 deletions.
8 changes: 2 additions & 6 deletions examples/agdk-mainloop/.gitignore
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@@ -1,12 +1,8 @@
*.iml
.idea
.gradle
/local.properties
/.idea/caches
/.idea/libraries
/.idea/modules.xml
/.idea/workspace.xml
/.idea/navEditor.xml
/.idea/assetWizardSettings.xml
/.idea
.DS_Store
/build
/captures
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3 changes: 0 additions & 3 deletions examples/agdk-mainloop/.idea/.gitignore

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6 changes: 0 additions & 6 deletions examples/agdk-mainloop/.idea/compiler.xml

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19 changes: 0 additions & 19 deletions examples/agdk-mainloop/.idea/gradle.xml

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5 changes: 1 addition & 4 deletions examples/agdk-mainloop/.idea/misc.xml

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7 changes: 0 additions & 7 deletions examples/agdk-mainloop/.idea/vcs.xml

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2 changes: 1 addition & 1 deletion examples/agdk-mainloop/Cargo.toml
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Expand Up @@ -14,4 +14,4 @@ ndk = "0.7"

[lib]
name="main"
crate_type=["cdylib"]
crate_type=["cdylib"]
18 changes: 7 additions & 11 deletions examples/agdk-mainloop/app/build.gradle
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Expand Up @@ -12,8 +12,6 @@ android {
targetSdk 31
versionCode 1
versionName "1.0"

testInstrumentationRunner "androidx.test.runner.AndroidJUnitRunner"
}

buildTypes {
Expand All @@ -38,12 +36,10 @@ android {

dependencies {

implementation 'androidx.appcompat:appcompat:1.4.1'
implementation 'com.google.android.material:material:1.5.0'
implementation 'androidx.constraintlayout:constraintlayout:2.1.3'
testImplementation 'junit:junit:4.13.2'
androidTestImplementation 'androidx.test.ext:junit:1.1.3'
androidTestImplementation 'androidx.test.espresso:espresso-core:3.4.0'
implementation "androidx.core:core:1.5.0"
implementation "androidx.constraintlayout:constraintlayout:2.0.4"
implementation 'androidx.fragment:fragment:1.2.5'
implementation 'com.google.oboe:oboe:1.5.0'

// To use the Android Frame Pacing library
//implementation "androidx.games:games-frame-pacing:1.9.1"
Expand All @@ -52,12 +48,12 @@ dependencies {
//implementation "androidx.games:games-performance-tuner:1.5.0"

// To use the Games Activity library
implementation "androidx.games:games-activity:1.1.0"
implementation "androidx.games:games-activity:2.0.2"

// To use the Games Controller Library
//implementation "androidx.games:games-controller:1.1.0"
//implementation "androidx.games:games-controller:2.0.2"

// To use the Games Text Input Library
//implementation "androidx.games:games-text-input:1.1.0"
//implementation "androidx.games:games-text-input:2.0.2"
}

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Expand Up @@ -63,6 +63,11 @@ protected void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
}

protected void onResume() {
super.onResume();
hideSystemUI();
}

public boolean isGooglePlayGames() {
PackageManager pm = getPackageManager();
return pm.hasSystemFeature("com.google.android.play.feature.HPE_EXPERIENCE");
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18 changes: 0 additions & 18 deletions examples/agdk-mainloop/app/src/main/res/layout/activity_main.xml

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16 changes: 0 additions & 16 deletions examples/agdk-mainloop/app/src/main/res/values-night/themes.xml

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17 changes: 2 additions & 15 deletions examples/agdk-mainloop/app/src/main/res/values/themes.xml
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@@ -1,16 +1,3 @@
<resources xmlns:tools="http://schemas.android.com/tools">
<!-- Base application theme. -->
<style name="Theme.RustTemplate" parent="Theme.MaterialComponents.DayNight.DarkActionBar">
<!-- Primary brand color. -->
<item name="colorPrimary">@color/purple_500</item>
<item name="colorPrimaryVariant">@color/purple_700</item>
<item name="colorOnPrimary">@color/white</item>
<!-- Secondary brand color. -->
<item name="colorSecondary">@color/teal_200</item>
<item name="colorSecondaryVariant">@color/teal_700</item>
<item name="colorOnSecondary">@color/black</item>
<!-- Status bar color. -->
<item name="android:statusBarColor" tools:targetApi="l">?attr/colorPrimaryVariant</item>
<!-- Customize your theme here. -->
</style>
<resources xmlns:android="http://schemas.android.com/apk/res/android">
<style name="Theme.RustTemplate" parent="Theme.AppCompat.Light.NoActionBar" />
</resources>

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