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SCUMM: Add a tool for extracting lfg archive from version of indy4 #66
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May want to rename it to something like |
Looks like that some files use a dictionary size of 0 which dcl.cpp doesn't support, some games used this for 00.LFL/000.LFL so supporting it is probably needed. Here's a demo that uses it for |
Thank you for implementing this! The format has also been described here for reference: http://seltmannsoftware.blogspot.com/2017/05/adventures-in-useless-reverse.html I have such an archive for Indy4-dos-fr and one for Monkey2-dos-en. I'll test them with your PR later today. |
Thank you for this file. It turned out that name field is 13 bytes rather than unlimited null-terminated. After fixing this, it works |
Thank you. Renamed to extract_lfg and added a bit of more info for useful testing |
Thank you for the link. It cleared up couple of wrong assumptions |
FWIW, I may need to wait a few more days to be able to test it with my own set of LFG images; probably this weekend I guess. |
Testing from my own LFG archives (which are known to work with the original DOS extractor and with the other extractor that's on Github):
@phcoder You can ping me over Discord for easier checking of those. Thanks! |
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