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Twarit Waikar edited this page Dec 11, 2018 · 21 revisions

Rubeus: Tutorial

Created by SDSLabs with ❤️

Rubeus is a 2D game engine aimed at developing custom game concepts, that anyone can use and mould into suiting their own needs. Rubeus is mainly directed at rendering 2D pixel graphics retro games.

Getting Started

Rubeus' wiki section aims at serving as a developer's guide to using Rubeus.

Each entry has sample code for the user to help the users understand the Rubeus API. However, each entry also has a contributor's guide which aims at explaining the workflow of the engine to people who would like to contribute code to Rubeus. It is recommended to the contributors to read both the user and the contributor guides.

If you want to dive directly into a tutorial on how to use Rubeus, then hop over to Tutorial: Making a ping pong game

Development Process

The development on Rubeus is inspired by a lot of popular, well-documented game engines like Unreal Engine, Sparky Engine, repository structure inspired by Godot Engine along with countless articles/blogs on gamedev.net and gamesutra.com.

Feel free to fork this repo and add any custom feature. However, if you feel Rubeus could use your feature as an enhancement then we won't stop you from opening a PR 😄 .

You can also reach out to us on chat.sdslabs.co.

Current Status

The Rubeus engine v2.0 is currently under active development, which means you can use v1.0 for production. Follow the contributing guidelines to partake in the development process.