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Window Component
Twarit Waikar edited this page Aug 2, 2018
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5 revisions
Rubeus uses GLFW to handle operating system related window generation and instructs GLFW to initialise the window to be used for OpenGL drawings.
Usage in C++:
RWindowComponent * GameWindow = new RWindowComponent("Hello World", // Window title.
1280, 720, // Resolution.
EWindowParameters::WINDOWED_MODE, // Windowed mode or
// fullscreen.
EWindowParameters::NON_RESIZABLE_WINDOW,// Non resizable window.
// Available only when
// windowed mode is active.
0 // FPS limit. If required
// FPS is x then use 60/x
);
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