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Use EditInteractionResponse
consistently to edit interaction messages
#3069
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DPlayer234
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…erenity-rs#2646) This avoids having to allocate to store fixed length (replaced with normal array) or fixed capacity (replaced with `ArrayVec`) collections as vectors for the purposes of putting them through the `Request` plumbing. Slight behavioral change - before, setting `params` to `Some(vec![])` would still append a question mark to the end of the url. Now, we check if the params array `is_empty` instead of `is_some`, so the question mark won't be appended if the params list is empty. Co-authored-by: Michael Krasnitski <42564254+mkrasnitski@users.noreply.github.com>
This trades a heap allocation for messages sent along with thread creation for `Message`'s inline size dropping from 1176 bytes to 760 bytes,
…l models (serenity-rs#2656) This shrinks type sizes by a lot; however, it makes the user experience slightly different: - `FixedString` must be converted to String with `.into()` or `.into_string()` before it can be pushed to, but dereferences to `&str` as is. - `FixedArray` must be converted to `Vec` with `.into()` or `.into_vec()` before it can be pushed to, but dereferences to `&[T]` as is. The crate of these types is currently a Git dependency, but this is fine for the `next` branch. It needs some basic testing, which Serenity is perfect for, before a release will be made to crates.io.
…s push over the limit (serenity-rs#2660)
…enity-rs#2668) This commit: - switches from `u64` to `i64` in `CreateCommandOption::min_int_value` and `CreateCommandOption::max_int_value` to accommodate negative integers in Discord's integer range (between -2^53 and 2^53). Values outside this range will cause Discord's API to return an error. - switches from `i32` to `i64` in `CreateCommandOption::add_int_choice` and `CreateCommandOption::add_int_choice_localized` to accommodate Discord's complete integer range (between -2^53 and 2^53). Values outside this range will cause Discord's API to return an error.
This cache was just duplicating information already present in `Guild::members` and therefore should be removed. This saves around 700 MBs for my bot (pre-`FixedString`). This has to refactor `utils::content_safe` to always take a `Guild` instead of`Cache`, but in practice it was mostly pulling from the guild cache anyway and this means it is more likely to respect nicknames and other information, while losing the ability to clean mentions from DMs, which do not matter.
`Embed::fields` previously had to stay as a `Vec` due to `CreateEmbed` wrapping around it, but by implementing `Serialize` manually we can overwrite the `Embed::fields` with a normal `Vec`, for a small performance hit on serialization while saving some space for all stored `Embed`s.
Simply missed these when finding and replacing.
This uses the `bool_to_bitflags` macro to remove boolean (and optional boolean) fields from structs and pack them into a bitflags invocation, so a struct with many bools will only use one or two bytes, instead of a byte per bool as is. This requires using getters and setters for the boolean fields, which changes user experience and is hard to document, which is a significant downside, but is such a nice change and will just become more and more efficient as time goes on.
…rs#2681) This swaps fields that store `Option<Int>` for `Option<NonMaxInt>` where the maximum value would be ludicrous. Since `nonmax` uses `NonZero` internally, this gives us niche optimisations, so model sizes can drop some more. I have had to include a workaround for [serenity-rs#17] in `optional_string` by making my own `TryFrom<u64>`, so that should be removable once that issue is fixed. [serenity-rs#17]: LPGhatguy/nonmax#17
A couple of clippy bugs have been fixed and I have shrunk model sizes enough to make `clippy::large_enum_variant` go away.
A discord bot library should not be using the tools reserved for low level OS interaction/data structure libraries.
Discord seems to internally default Ids to 0, which is a bug whenever exposed, but this makes ID parsing more resilient. I also took the liberty to remove the `From<NonZero*>` implementations, to prevent future headaches, as it was impossible to not break public API as we exposed `NonZero` in `*Id::parse`.
…nity-rs#2694) This, 1. shrinks the size of Request, when copied around, as it doesn't have to store the max capacity at all times 2. shrinks llvm-lines (compile time metric) for my bot in debug from `1,153,519` to `1,131,480` as no monomorphisation has to be performed for `MAX_PARAMS`.
Follow-up to serenity-rs#2694. When `Request::params` was made into an ArrayVec, the `Option` around it was removed in order to avoid having to add a turbofish on `None` to specify the value of `MAX_PARAMS`. Also, `Request::new` also needed to be changed so that the value of `MAX_PARAMS` could be inferred. Now that the field is a slice again, we can wrap it in `Option` again (at no cost to size, thanks to niche opts). We ensure we never store the redundant `Some(&[])` by checking for an empty slice and storing `None` instead. This way, we ensure we never read an empty slice out of the `Some` variant.
The instrument macros generate 2% of Serenity's release mode llvm-lines, and are proc-macros so hurt compile time in that way, so this limits them to opt-in. This commit also fixes the issues that the instrument macro was hiding, such as results that didn't ever error and missing documentation.
This signature is hard to use as `None` cannot infer the type of the generic. I also replaced `Option<u8>` with `Option<NonMaxU8>` as it's more efficient and will make the user think of the maximum value.
…nity-rs#2698) This removes inefficient `IntoIterator` generics and instead takes what is actually required. I also reworked `reorder_channels` to allow for keeping the generic, as it actually does only just need iterator semantics.
Previously, someone assumed that `Ratelimiter` was going to be cloned, so put a ton of `Arc`s everywhere. This was unneeded, and before dashmap, so the buckets were also stored massively inefficiently. This fixes all that. I had to shuffle around the `Ratelimit` methods a little bit to return their sleep time instead of sleeping themselves, so I didn't have to hold a dashmap lock over an `.await`.
This removes multiple error variants and overall cleans up the codebase by moving overflow checks into two `ModelError` variants.
Shrinks `size_of::<Error>` from 136 bytes to 64 bytes, while removing unused variants. This will improve performance for any method returning `Result<T>` where `T` is less than the size of `Error` as both `Result`'s `Ok` and `Err` have to be allocated stack space.
The compiler knows best as inlining is quite complicated. This should help with compile times, significantly.
`secrecy` has had major changes in it's transition from `0.8` -> `0.10` that would make it even less useful than it is now. This just brings the basic implementation in-house and exposes it publicly, which is somehow less lines of code that trying to use the `0.8` API, let alone `0.10`. --------- Co-authored-by: jamesbt365 <jamesbt365@gmail.com>
This is fine to do on next, and fixed a couple things. I also swapped the `allow`s for `expect`s because why not.
…s#3000) More type safe, more performant, less reliant on serde_json, what's not to love!
This is needed for use cases like returning a borrow into the user data from a function which takes a reference to Context.
This deletes methods which simply pass through to their `id` fields, as they are: - Misleading, as a user may do an HTTP call or cache lookup to get a model just to use it's ID - Lead to a bunch of maintenance issues when having 2..=4 copies of every method. - Hurt compile times, as rustc is having to check signatures, calls, construct async state machines, and maybe even inline to generate code multiple times. For methods which simply only used their `id` field but did not have a version on their respective ID, they were moved to their ID. This doesn't have a corresponding deprecation PR to current, as current still has permission checks and other "helpers" which rely on the model.
This exposes the `bytes` dependency but in turn allows for people to pass responses directly from reqwest to discord without cloning the data, as well as allowing reuploading cached data without cloning or leaking to get a static reference. The bytes dependency also has to be made non-optional, but this is fine as it was already due to `aformat` depending on it via `bytestring`.
This separates the the builders for creating versus editing a command, since it's not possible to change the `type` of a command (in serenity this is the `kind` field). Also, the `name` field is not required when editing a command.
Improved wording and removed some sentences that are no longer relevant. These docs are mostly the ones that were touched by serenity-rs#2988.
Co-authored-by: Gnome! <david2005thomas@Gmail.com>
Discord documents this as always present, even with Ping interactions.
This follows up on serenity-rs#3037, and also removes the now unnecessary Option around the GuildChannel param.
Co-authored-by: GnomedDev <david2005thomas@gmail.com>
Turns out this was always being passed 204, except one case where it should have been deserialising the `Member` return type anyway. This fixes both issues.
This allows it to imported via `poise::serenity_prelude` which is often `use`'d as `serenity`.
This was missing on FullEvent but was present within the event itself.
Values are getting quite close to the u8 limit (193), so let's preemptively bump this to avoid future breaking changes.
Moves the feature-gated collector methods on `UserId`, `MessageId`, etc. into four traits: - `CollectMessages` - `CollectReactions` - `CollectModalInteractions` - `CollectComponentInteractions` This also moves the quick modal machinery into the collector module and defines a `QuickModal` trait. This fully removes any collector feature gates from the model types.
`EditInteractionResponse` is used in `CreateInteractionResponse::UpdateMessage` and for response follow-ups. `CreateInteractionResponseFollowup::execute`'s `message_id` parameter has also been moved to `EditInteractionResponse`.
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Nov 28, 2024
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Implements option 2 in #3068. Will still need feedback on whether this is the appropriate approach, but it was simple enough to implement.
This changes
CreateInteractionResponse::UpdateMessage
and response follow-up edits to useEditInteractionResponse
. This makes message edits more consistent across all situations, with the primary intent of being able to keep existing attachments.For follow-up edits, this should lead to a more consistent interface with the actual Discord docs as well.
Notes
For
UpdateMessage
, this omits 3 fields:tts
(no effect on edits),poll
(disallowed), andflags
, which is actually needed for "suppress embeds".While there doesn't seem to be any point in exposing
tts
andpoll
*, it appears that Discord respects the "suppress embed" flags even on other edits that are documented as using the Edit Webhook Message format, which itself does not have any flags documented. With this in mind, we could:flags
toEditInteractionResponse
.CreateInteractionResponse::UpdateMessage
that only differs insofar that it has aflags
field to match the documented API exactly.*Edit Webhook Message does actually document a poll field, but it is only valid in the defer-then-edit case. This PR doesn't disallow sending polls in any previously supported situation, so adding this field should probably its own PR.