Started as genetic algorithm implementation for some simple DSP task, just as POC, it evolved to be genetic algorithm engine, that slightly different from traditional definition of genetic algorithm, but:
- easy to use and configure
- designed with extensibility in mind
- using object representation instead of binary strings, thus generic to any c# class
The more detailed description will follow
#How to use it:
- obtain a dll (clone or download release)
- reference genetic-generic-engine
- create an Engine object with EngineParameters (fill all fields in)
- run methods RunIteration() or RunIterations()
- take a look on result with GetBest() method
Feel free to contact me or open an issues :)