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An engine for creating Roguelike games

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salient

A fork of libtcod/umbra

An engine for creating Roguelike games

How to setup

  • Make sure you have the correct tools ready.
  • Create a new repository from ths template. You do not use the GitHub fork button unless you're contributing.
  • Clone your new repository.
  • Make sure to initialize the vcpkg submodule. If the vcpkg folder is empty or missing then the build process will fail.
    • The command to do this is: git submodule update --init --recursive
  • Load this project in VS Code and install any recommended plugins. Most importantly: C/C++, C++ Intellisense, and CMake Tools.
  • Using the CMake Tools plugin you can now build and run this project. Dependencies will automatically be installed via Vcpkg.
    • On Windows, when CMake Tools asks for a toolkit you should select Visual Studio Community ... - amd64.
  • The project will now build and run with F5.

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An engine for creating Roguelike games

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  • C++ 88.4%
  • C 8.6%
  • Python 2.1%
  • Other 0.9%