My Simulation is an experimental open source multiplayer game based upon The Sims Online. It attempts to mimic the original game as closely as possible while extending it with new features.
The client is written in Zig and uses Raylib game engine with NioTSO's libraries for interacting with The Sims' proprietary formats. FreeSO's API server is used for the backend.
See motivation.md for motivation and vision.
- The Sims Online
- Client
- Zig 0.11+
- API Server
- Libraries & Tools
- TBA
Platform | Version | Architectures |
---|---|---|
Windows | 10+ | x86_64, ARM |
Linux | 3.16+ | x86_64 |
macOS | 11.0+ | x86_64, ARM |
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Clone the Repository:
git clone https://github.com/simtactics/mysimulation.git git submodule update --init --recursive
Or, if you have the Github CLI...
gh repo clone simtactics/mysimulation
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Navigate to the Repository:
cd mysimulation
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Run the Client:
zig build run
Further details on building can be found at compiling.md.
They're many ways you can contribute to My Simulation such as trying things out, filing bugs, and joining in the discussion!
This program is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License along with this program. If not, see http://www.gnu.org/licenses/.
My Simulation is not in any way affiliated with Electronic Arts, Maxis or The Sims, it is an unofficial community run project.