Build & Publish DocFX #146
Annotations
11 warnings
The following actions use a deprecated Node.js version and will be forced to run on node20: actions/checkout@v3.6.0, actions/setup-dotnet@v3.2.0. For more info: https://github.blog/changelog/2024-03-07-github-actions-all-actions-will-run-on-node20-instead-of-node16-by-default/
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Build Project:
Robust.Shared/Containers/ContainerManagerComponent.cs#L32
'Component.Owner' is obsolete: 'Update your API to allow accessing Owner through other means'
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Build Project:
Robust.Shared/Containers/ContainerSlot.cs#L75
'Logger.Warning(string)' is obsolete: 'Use ISawmill.Warning'
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Build Project:
Robust.Shared/GameObjects/Systems/SharedUserInterfaceSystem.cs#L225
'BoundUserInterface.DeferredClose' is obsolete
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Build Project:
Robust.Shared/Containers/SharedContainerSystem.cs#L580
'SharedContainerSystem.TryGetContainingContainer(EntityUid, out BaseContainer?, MetaDataComponent?, TransformComponent?)' is obsolete: 'Use Entity<T> variant'
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Build Project:
Robust.Shared/Containers/SharedContainerSystem.cs#L650
'SharedContainerSystem.TryGetContainingContainer(EntityUid, out BaseContainer?, MetaDataComponent?, TransformComponent?)' is obsolete: 'Use Entity<T> variant'
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Build Project:
Robust.Shared/Containers/SharedContainerSystem.cs#L663
'SharedContainerSystem.TryGetContainingContainer(EntityUid, out BaseContainer?, MetaDataComponent?, TransformComponent?)' is obsolete: 'Use Entity<T> variant'
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Build Project:
Robust.Shared/GameObjects/Systems/SharedUserInterfaceSystem.cs#L406
'BoundUserInterface.DeferredClose' is obsolete
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Build Project:
Robust.Shared/GameObjects/Systems/SharedUserInterfaceSystem.cs#L457
'BoundUserInterface.DeferredClose' is obsolete
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Build Project:
Robust.Shared/GameObjects/Systems/SharedTransformSystem.Component.cs#L771
'TransformComponent.Anchored.set' is obsolete: 'Use the SharedTransformSystem.AnchorEntity/Unanchor methods instead.'
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Build Project:
Robust.Shared/Player/Filter.cs#L279
'EntitySystem.TryGet<T>(out T?)' is obsolete: 'Either use a dependency, resolve and cache IEntityManager manually, or use EntityManager.System<T>()'
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