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SteamAudioListener
stechyo edited this page Jan 13, 2024
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This node's transform is used for simulating the listener's transform in the SteamAudio simulation. You'll likely want to have this as a child of your Camera3D
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reflection_duration
(float) - may be overriden by SteamAudioConfig - see IPLSimulationSharedInputs.duration -
irradiance_min_distance
(float) - see IPLSimulationSharedInputs.irradianceMinDistance -
reflection_rays
(int) - may be overriden by SteamAudioConfig - see IPLSimulationSharedInputs.numRays -
reflection_bounces
(int) - see IPLSimulationSharedInputs.numBounces -
reflection_ambisonics_order
(int) - may be overriden by SteamAudioConfig - see IPLSimulationSharedInputs.order