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ASTEROIDS PROJECT ---------------------------------------------------- - Created by: Aleksandar Popovic, Stefan Dzogovic, Luka Draca and Ilija Marinovic Project Description ---------------------------------------------------- -Clone of Atari's 1979 game written in Python 3.8. -Technologies used: Python 3.8, PyQt5(5.14.1), PyQt5-sip (12.7.0), pip(19.0.3), setup-tools(40.8.0) Game Description ---------------------------------------------------- SINGLE PLAYER: - Game starts when the user runs Menu.py file. - Starting menu appears where the user can choose between 3 options (Play, Tournament, Quit). - Player then chooses his avatar. - Game has begun and depending on the choice of avatar, Score, Lives, Waves and Levels are in the color of the chosen avatar. - Player is a spaceship and enemies are asteroids. - When user presses UP, LEFT, RIGHT, SPACE, on keyboard, player moves up, left, right and fires an missile. - With a missile player destroys asteroids which increases his score - Each level has waves of asteroids which number equals to the number of the current level - After each level, number of asteroids are increased by one, speed of player and asteroids are also increased. - Game lasts until the player loses all lives - Deus Ex Machina object can spawn on the screen which when picked up can grant the player a life or can slow down the player for 8 seconds. MULTIPLAYER: - Every user needs to disable their Domain and Public Firewalls to be able to run this program. - server1.py needs to be run only once on a single PC - Every user who wants to play the game need to change self.host field of network.py file to the ipv4 address of PC who runs the server. example ('192.168.3.14') - After the server1.py file is run, players have X seconds to run game1.py file to connect to the game - After X seconds the game has begun BUGS ----------------------------------------------------- - Missile can be stuck in field after colliding with an asteroid. - Multiplayer not finished.
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Asteroids Video Game Clone Using PyQt5 And Multi Threading/Processing.
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