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Bugfix: ignored collision objects get garbage-collected prematurely
Added the isForceUpdateAllAabbs() and setForceUpdateAllAabbs() methods to the CollisionSpace class, to provide an (optional) optimization.
Added the listIgnoredPcos() and setIgnoreList(PhysicsCollisionObject[]) methods to the PhysicsCollisionObject class and deprecated the listIgnoredIds() and setIgnoreList(long[]) methods.
Deprecated the isFinite(Vec3d) method in the MyMath class.
Added various checks, including a few for the threading model.