Zero overhead reactive programming
See async_component/examples/example.rs
for simple example.
See examples/gui-demo
project for example using with gui(winit, raqote, pixels).
use async_component::AsyncComponent;
// AsyncComponent trait only has update method which is like future and context is available globally when accessing component.
// Due to this behavior intergrating with async functions are very easy without async trait support. See StreamCell below.
#[derive(Debug, AsyncComponent)]
struct CounterComponent {
// State must be wrapped with StateCell
#[state(Self::on_counter_update)]
counter: StateCell<i32>,
// Stream
// Async stream is polled using global component context
#[state(Self::on_counter_recv)]
counter_recv: StreamCell<Receiver<i32>>,
}
impl CounterComponent {
fn on_counter_update(&mut self, _: ()) {
println!("Counter updated to: {}", *self.counter);
}
fn on_counter_recv(&mut self, counter: i32) {
*self.sub_component.counter = counter;
}
}
Running this component stream will print initial value first and print changed value if new values are sent through channel.
Counter updated to: 0
Counter updated to: ...