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Fix Rising Sun combined Events and Prophecies dividers
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sumpfork committed Oct 27, 2024
1 parent 027cdcf commit 35e73c4
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10 changes: 10 additions & 0 deletions card_db_src/en_us/cards_en_us.json
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"extra": "Projects are not Kingdom cards; including one or more Projects in a game does not count toward the 10 Kingdom card piles the Supply includes. In fact, Projects are not considered \"cards\" at all; any text referring to a \"card\" does not apply to Projects.\n\nAny number of Projects may be used in a game, though it is recommended to not use more than two total Events, Landmarks, and Projects.",
"name": "Projects"
},
"risingSun events": {
"description": "<justify>Events are not Kingdom cards. In a player's Buy phase, when the player can buy a card, the player can buy an Event instead. Buying an Event means paying the cost indicated on the Event and then doing the effect of the Event. The Event just stays on the table, the player does not take it; there is no way for a player to gain one or end up with one in his deck. Buying an Event uses up a Buy; normally a player can either buy a card, or buy an Event. A player with two Buys, such as after playing Ranger, could buy two cards, or buy two Events, or buy a card and an Event (in either order). The same Event can be bought multiple times in a turn if the player has the Buys and available to do it. Some Events give +Buys and so let the player buy further cards/Events afterwards. Players cannot play further Treasures that turn after buying an Event. Buying an Event is not buying a card and so does not trigger cards like Swamp Hag or Goons (from Prosperity). Costs of Events are not affected by cards like Bridge Troll.</justify>",
"extra": "Events are special on-buy effects not attached to cards. Players can buy Events during their Buy phase to trigger whatever the effect of the Event is, as an alternative to (or in addition to) buying cards from the supply.<n>Events are not Kingdom cards; including one or more Events in a game does not count toward the 10 Kingdom card piles the supply includes. In fact, Events are not considered \"cards\" at all. Any text referring to a \"card\" (such as instructions to \"name a card\", or cost reducers changing the cost of cards) does not apply to Events. However, for reference, the Event effects and costs are printed on cards in a landscape orientation with silver frames.<n>Any number of Events may be used in a game, but the recommendation is to not use more than two total Events and Landmarks. When choosing a random Kingdom, the Events may be shuffled into the randomizer deck; any Events that are dealt once 10 Kingdom cards have also been dealt will be included in the game.",
"name": "Events - Rising Sun"
},
"risingSun prophecies": {
"description": "Prophecies are rules that will eventually apply to the game.",
"extra": "In every game with one or more Omen cards, deal out one Prophecy for it. Only use one Prophecy no matter how many Omens you have.<br> • Put 5 Sun tokens on the Prophecy for 2 players, 8 for 3 players, 10 for 4 players, 12 for 5 players, and 13 for 6 players.<br> • +1 SunToken means remove a token from the Prophecy. Then if it was the last token, the rules text on the Prophecy becomes active, right then and for the rest of the game.<br> • +1 SunToken always appears first on Omens, before anything else the card does.<br> • +1 SunToken does nothing else once all the tokens are removed.<br> • Prophecy text does nothing until the last Sun token is removed.",
"name": "Prophecies - Rising Sun"
},
"royal_galley": {
"description": "+1 Card<n>You may play a non-Duration Action card from your hand. Set it aside; if you did, then at the start of your next turn, play it.",
"extra": "Playing a non-Duration Action card via this is optional. If you do play one, you resolve the card completely, then set it aside. If it moved elsewhere somehow (for example, if it trashed itself), you fail to set it aside, and Royal Galley is discarded that turn normally.<n>If you do set the card aside, then Royal Galley stays in play with it this turn, and at the start of your next turn you play the card again. Royal Galley and the card are both discarded that turn.<n>Playing a card via Royal Galley does not use up an Action play (though playing Royal Galley itself does).",
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