This package enables the ability to load Radiance HDR (RGBE) images at runtime in Unity. We support RLE and non-RLE encoded images.
The easiest way to install is to download and open the Installer Package.
It runs a script that installs the package via a scoped registry.
Afterwards, Radiance HDR for Unity is listed in thePackage Manager (under My Registries) and can be installed and updated from there.
Alternative: Install via GIT URL
Add Radiance HDR for Unity via Unity's Package Manager ( Window -> Package Manager ). Click the ➕ on the top left and choose *Add package from GIT URL*.Enter the following URL:
https://github.com/superla-play/RadianceHDRUnity.git#upm
// Make sure to include the namespace!
using Superla.RadianceHDR;
...
// Load the image however you like in the form of a byte array, be it from
// streaming assets or from the web, etc.
UnityWebRequest www = UnityWebRequest.Get("path/to/image.hdr");
www.downloadHandler = new DownloadHandlerBuffer();
var asyncOp = www.SendWebRequest();
while (!asyncOp.isDone)
{
await Task.Yield();
}
byte[] imageData = www.downloadHandler.data;
// Pass the byte array to the constructor.
RadianceHDRTexture hdr = new RadianceHDRTexture(imageData);
// Retrieve the generated texture.
Texture2D texture = hdr.texture;
During the course of development for other Unity-based projects, we regularly used HDR images for background and lighting purposes in our scenes. Unity handles editor-time import of HDR images without hassle. While exploring options for user-customisable content, we were surprised to find the engine did not support runtime loading of HDR images. We decided that needed to be changed!
Radiance HDR for Unity was inspired by the excellent three.js and it's RGBELoader, which was in turn adapted from Bruce Walter's C Loader for RGBE.
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Licensed under the Apache License, Version 2.0 (the "License"); you may not use files in this repository except in compliance with the License. You may obtain a copy of the License at
http://www.apache.org/licenses/LICENSE-2.0
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