- entity.hideous_mass.tell.stomp
- entity.hideous_mass.tell.clap
- entity.hideous_mass.tell.harpoon
- entity.v2.tell.core_eject
- entity.v2.tell.piercer
- entity.drone.charge
- entity.blood_heal
- entity.hideous_mass.unhide
- entity.hideous_mass.enraged_loop
- entity.hideous_mass.death
- entity.v2.death
- entity.drone.death
- entity.generic.spawn
- entity.generic.enrage
- entity.swordsmachine.enrage
- entity.swordsmachine.death
- entity.swordsmachine.damage
- item.repulsive_skewer.shoot
- item.repulsive_skewer.reel
- entity.skewer.hit_ground (skewer = magnet//harpoon)
- entity.skewer.break
- entity.generic.fire (as in shooting)
- entity.generic.machine.death
- entity.generic.enraged_loop
- entity.cerberus.rise
- entity.cerberus.tell.ram
- entity.cerberus.tell.throw
- entity.cerberus.tell.stomp
- entity.cerberus.death
- entity.street_cleaner.breathe
- item.piercer.charge
- item.shotgun.core_charge
- item.flamethrower.start
- item.flamethrower.loop
- item.flamethrower.end
- item.flamethrower.overheat
- item.nailgun.fire
- item.nailgun.magnet.fire
- item.nailgun.magnet.beep
- arm.switch
- arm.feedbacker.punch
- arm.knuckleblaster.punch
- arm.knuckleblaster.reload
- entity generic.husk.death