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soundlist.md

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51 lines (48 loc) · 1.46 KB

High Importance

  • entity.hideous_mass.tell.stomp
  • entity.hideous_mass.tell.clap
  • entity.hideous_mass.tell.harpoon
  • entity.v2.tell.core_eject
  • entity.v2.tell.piercer
  • entity.drone.charge
  • entity.blood_heal

Mid Importance

  • entity.hideous_mass.unhide
  • entity.hideous_mass.enraged_loop
  • entity.hideous_mass.death
  • entity.v2.death
  • entity.drone.death
  • entity.generic.spawn
  • entity.generic.enrage
  • entity.swordsmachine.enrage
  • entity.swordsmachine.death
  • entity.swordsmachine.damage
  • item.repulsive_skewer.shoot
  • item.repulsive_skewer.reel
  • entity.skewer.hit_ground (skewer = magnet//harpoon)
  • entity.skewer.break
  • entity.generic.fire (as in shooting)

Low Importance

  • entity.generic.machine.death
  • entity.generic.enraged_loop
  • entity.cerberus.rise
  • entity.cerberus.tell.ram
  • entity.cerberus.tell.throw
  • entity.cerberus.tell.stomp
  • entity.cerberus.death
  • entity.street_cleaner.breathe
  • item.piercer.charge
  • item.shotgun.core_charge
  • item.flamethrower.start
  • item.flamethrower.loop
  • item.flamethrower.end
  • item.flamethrower.overheat
  • item.nailgun.fire
  • item.nailgun.magnet.fire
  • item.nailgun.magnet.beep
  • arm.switch
  • arm.feedbacker.punch
  • arm.knuckleblaster.punch
  • arm.knuckleblaster.reload

so low importance I might actually just remove them

  • entity generic.husk.death