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szapp committed Jan 2, 2018
2 parents 04aec8e + 1707997 commit b592560
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Showing 31 changed files with 48 additions and 53 deletions.
2 changes: 1 addition & 1 deletion _work/data/Anims/Humans.mds.additions
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// Additions to Humans.mds
//
// Place in between the two curly brackets: { { here } }
// Remember to delete the file _compiled\HUMANS.MSB (Gothic 2) or _compiled\HUMANS.MDH (Gothic 1)
// Remember to delete the file _compiled\HUMANS.MSB (Gothic 2)



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2 changes: 1 addition & 1 deletion _work/data/Anims/MDS_Overlay/Humans_BowT2.mds.additions
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// Additions to Humans_BowT2.mds
//
// Place in between the two curly brackets: { { here } }
// Remember to delete the file _compiled\HUMANS_BOWT2.MSB (Gothic 2) or _compiled\HUMANS_BOWT2.MDH (Gothic 1)
// Remember to delete the file _compiled\HUMANS_BOWT2.MSB (Gothic 2)



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2 changes: 1 addition & 1 deletion _work/data/Anims/MDS_Overlay/Humans_CBowT2.mds.additions
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// Additions to Humans_CBowT2.mds
//
// Place in between the two curly brackets: { { here } }
// Remember to delete the file _compiled\HUMANS_CBOWT2.MSB (Gothic 2) or _compiled\HUMANS_CBOWT2.MDH (Gothic 1)
// Remember to delete the file _compiled\HUMANS_CBOWT2.MSB (Gothic 2)



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2 changes: 1 addition & 1 deletion _work/data/Scripts/Content/GFA/_intern/activate.d
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/*
* Activate free aiming and set internal settings
*
* Gothic Free Aim (GFA) v1.0.0 - Free aiming for the video games Gothic 1 and Gothic 2 by Piranha Bytes
* Gothic Free Aim (GFA) v1.0.1 - Free aiming for the video games Gothic 1 and Gothic 2 by Piranha Bytes
* Copyright (C) 2016-2017 mud-freak (@szapp)
*
* This file is part of Gothic Free Aim.
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2 changes: 1 addition & 1 deletion _work/data/Scripts/Content/GFA/_intern/aimRay.d
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@@ -1,7 +1,7 @@
/*
* Aim-specific trace ray and focus collection
*
* Gothic Free Aim (GFA) v1.0.0 - Free aiming for the video games Gothic 1 and Gothic 2 by Piranha Bytes
* Gothic Free Aim (GFA) v1.0.1 - Free aiming for the video games Gothic 1 and Gothic 2 by Piranha Bytes
* Copyright (C) 2016-2017 mud-freak (@szapp)
*
* This file is part of Gothic Free Aim.
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2 changes: 1 addition & 1 deletion _work/data/Scripts/Content/GFA/_intern/aimVob.d
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@@ -1,7 +1,7 @@
/*
* Definition and manipulation of aim vob (targeting system)
*
* Gothic Free Aim (GFA) v1.0.0 - Free aiming for the video games Gothic 1 and Gothic 2 by Piranha Bytes
* Gothic Free Aim (GFA) v1.0.1 - Free aiming for the video games Gothic 1 and Gothic 2 by Piranha Bytes
* Copyright (C) 2016-2017 mud-freak (@szapp)
*
* This file is part of Gothic Free Aim.
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2 changes: 1 addition & 1 deletion _work/data/Scripts/Content/GFA/_intern/auxiliary.d
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@@ -1,7 +1,7 @@
/*
* Auxiliary functions including finding the active spell instance and ranged weapon and offering animated reticles
*
* Gothic Free Aim (GFA) v1.0.0 - Free aiming for the video games Gothic 1 and Gothic 2 by Piranha Bytes
* Gothic Free Aim (GFA) v1.0.1 - Free aiming for the video games Gothic 1 and Gothic 2 by Piranha Bytes
* Copyright (C) 2016-2017 mud-freak (@szapp)
*
* This file is part of Gothic Free Aim.
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2 changes: 1 addition & 1 deletion _work/data/Scripts/Content/GFA/_intern/ccommands.d
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@@ -1,7 +1,7 @@
/*
* Definition of all console commands
*
* Gothic Free Aim (GFA) v1.0.0 - Free aiming for the video games Gothic 1 and Gothic 2 by Piranha Bytes
* Gothic Free Aim (GFA) v1.0.1 - Free aiming for the video games Gothic 1 and Gothic 2 by Piranha Bytes
* Copyright (C) 2016-2017 mud-freak (@szapp)
*
* This file is part of Gothic Free Aim.
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2 changes: 1 addition & 1 deletion _work/data/Scripts/Content/GFA/_intern/classes.d
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/*
* GFA Classes
*
* Gothic Free Aim (GFA) v1.0.0 - Free aiming for the video games Gothic 1 and Gothic 2 by Piranha Bytes
* Gothic Free Aim (GFA) v1.0.1 - Free aiming for the video games Gothic 1 and Gothic 2 by Piranha Bytes
* Copyright (C) 2016-2017 mud-freak (@szapp)
*
* This file is part of Gothic Free Aim.
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2 changes: 1 addition & 1 deletion _work/data/Scripts/Content/GFA/_intern/collectable.d
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@@ -1,7 +1,7 @@
/*
* Collectable projectiles feature
*
* Gothic Free Aim (GFA) v1.0.0 - Free aiming for the video games Gothic 1 and Gothic 2 by Piranha Bytes
* Gothic Free Aim (GFA) v1.0.1 - Free aiming for the video games Gothic 1 and Gothic 2 by Piranha Bytes
* Copyright (C) 2016-2017 mud-freak (@szapp)
*
* This file is part of Gothic Free Aim.
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2 changes: 1 addition & 1 deletion _work/data/Scripts/Content/GFA/_intern/collision.d
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@@ -1,7 +1,7 @@
/*
* Custom projectile collision behaviors feature
*
* Gothic Free Aim (GFA) v1.0.0 - Free aiming for the video games Gothic 1 and Gothic 2 by Piranha Bytes
* Gothic Free Aim (GFA) v1.0.1 - Free aiming for the video games Gothic 1 and Gothic 2 by Piranha Bytes
* Copyright (C) 2016-2017 mud-freak (@szapp)
*
* This file is part of Gothic Free Aim.
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6 changes: 3 additions & 3 deletions _work/data/Scripts/Content/GFA/_intern/const.d
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@@ -1,7 +1,7 @@
/*
* Internal constants of GFA
*
* Gothic Free Aim (GFA) v1.0.0 - Free aiming for the video games Gothic 1 and Gothic 2 by Piranha Bytes
* Gothic Free Aim (GFA) v1.0.1 - Free aiming for the video games Gothic 1 and Gothic 2 by Piranha Bytes
* Copyright (C) 2016-2017 mud-freak (@szapp)
*
* This file is part of Gothic Free Aim.
Expand Down Expand Up @@ -29,7 +29,7 @@

/* Initialization */

const string GFA_VERSION = "Gothic Free Aim v1.0.0";
const string GFA_VERSION = "Gothic Free Aim v1.0.1";
const int GFA_LEGO_FLAGS = LeGo_HookEngine // For initializing all hooks
| LeGo_FrameFunctions // For projectile gravity
| LeGo_ConsoleCommands // For console commands and debugging
Expand Down Expand Up @@ -126,7 +126,7 @@ const int GFA_DRAWTIME_RELOAD = 1250; // Time (ms) for rel
var int GFA_BowDrawOnset; // Time onset of drawing the bow
var int GFA_MouseMovedLast; // Time of last mouse movement

const float GFA_SCATTER_HIT = 2.5; // (Visual angle)/2 within which everything is a hit
const float GFA_SCATTER_HIT = 1.5; // (Visual angle)/2 within which everything is a hit
const float GFA_SCATTER_MISS = 4.2; // (Visual angle)/2 outside which everything is a miss
const float GFA_SCATTER_MAX = 6.0; // (Visual angle)/2 of maximum scatter (all in degrees)

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2 changes: 1 addition & 1 deletion _work/data/Scripts/Content/GFA/_intern/controls.d
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@@ -1,7 +1,7 @@
/*
* Input and controls manipulation
*
* Gothic Free Aim (GFA) v1.0.0 - Free aiming for the video games Gothic 1 and Gothic 2 by Piranha Bytes
* Gothic Free Aim (GFA) v1.0.1 - Free aiming for the video games Gothic 1 and Gothic 2 by Piranha Bytes
* Copyright (C) 2016-2017 mud-freak (@szapp)
*
* This file is part of Gothic Free Aim.
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2 changes: 1 addition & 1 deletion _work/data/Scripts/Content/GFA/_intern/criticalHit.d
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@@ -1,7 +1,7 @@
/*
* Critical hit detection for ranged combat
*
* Gothic Free Aim (GFA) v1.0.0 - Free aiming for the video games Gothic 1 and Gothic 2 by Piranha Bytes
* Gothic Free Aim (GFA) v1.0.1 - Free aiming for the video games Gothic 1 and Gothic 2 by Piranha Bytes
* Copyright (C) 2016-2017 mud-freak (@szapp)
*
* This file is part of Gothic Free Aim.
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2 changes: 1 addition & 1 deletion _work/data/Scripts/Content/GFA/_intern/externals_G1.d
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@@ -1,7 +1,7 @@
/*
* Constants and (external) functions that do not exist in Gothic 1
*
* Gothic Free Aim (GFA) v1.0.0 - Free aiming for the video games Gothic 1 and Gothic 2 by Piranha Bytes
* Gothic Free Aim (GFA) v1.0.1 - Free aiming for the video games Gothic 1 and Gothic 2 by Piranha Bytes
* Copyright (C) 2016-2017 mud-freak (@szapp)
*
* This file is part of Gothic Free Aim.
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2 changes: 1 addition & 1 deletion _work/data/Scripts/Content/GFA/_intern/init.d
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@@ -1,7 +1,7 @@
/*
* Initialization of GFA
*
* Gothic Free Aim (GFA) v1.0.0 - Free aiming for the video games Gothic 1 and Gothic 2 by Piranha Bytes
* Gothic Free Aim (GFA) v1.0.1 - Free aiming for the video games Gothic 1 and Gothic 2 by Piranha Bytes
* Copyright (C) 2016-2017 mud-freak (@szapp)
*
* This file is part of Gothic Free Aim.
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2 changes: 1 addition & 1 deletion _work/data/Scripts/Content/GFA/_intern/offsets_G1.d
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@@ -1,7 +1,7 @@
/*
* Engine offsets for Gothic 1
*
* Gothic Free Aim (GFA) v1.0.0 - Free aiming for the video games Gothic 1 and Gothic 2 by Piranha Bytes
* Gothic Free Aim (GFA) v1.0.1 - Free aiming for the video games Gothic 1 and Gothic 2 by Piranha Bytes
* Copyright (C) 2016-2017 mud-freak (@szapp)
*
* This file is part of Gothic Free Aim.
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2 changes: 1 addition & 1 deletion _work/data/Scripts/Content/GFA/_intern/offsets_G2.d
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@@ -1,7 +1,7 @@
/*
* Engine offsets for Gothic 2
*
* Gothic Free Aim (GFA) v1.0.0 - Free aiming for the video games Gothic 1 and Gothic 2 by Piranha Bytes
* Gothic Free Aim (GFA) v1.0.1 - Free aiming for the video games Gothic 1 and Gothic 2 by Piranha Bytes
* Copyright (C) 2016-2017 mud-freak (@szapp)
*
* This file is part of Gothic Free Aim.
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2 changes: 1 addition & 1 deletion _work/data/Scripts/Content/GFA/_intern/rangedAiming.d
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@@ -1,7 +1,7 @@
/*
* Free aiming mechanics for ranged combat aiming
*
* Gothic Free Aim (GFA) v1.0.0 - Free aiming for the video games Gothic 1 and Gothic 2 by Piranha Bytes
* Gothic Free Aim (GFA) v1.0.1 - Free aiming for the video games Gothic 1 and Gothic 2 by Piranha Bytes
* Copyright (C) 2016-2017 mud-freak (@szapp)
*
* This file is part of Gothic Free Aim.
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12 changes: 6 additions & 6 deletions _work/data/Scripts/Content/GFA/_intern/rangedShooting.d
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@@ -1,7 +1,7 @@
/*
* Free aiming mechanics for ranged combat shooting
*
* Gothic Free Aim (GFA) v1.0.0 - Free aiming for the video games Gothic 1 and Gothic 2 by Piranha Bytes
* Gothic Free Aim (GFA) v1.0.1 - Free aiming for the video games Gothic 1 and Gothic 2 by Piranha Bytes
* Copyright (C) 2016-2017 mud-freak (@szapp)
*
* This file is part of Gothic Free Aim.
Expand Down Expand Up @@ -235,7 +235,7 @@ func void GFA_SetupProjectile() {
var int accuracy; accuracy = GFA_GetAccuracy_(); // Change the accuracy in that function, not here!

// Determine whether it is considered accurate enough for a positive hit
if (r_MinMax(0, 99) < accuracy) {
if (r_Max(99) < accuracy) {

// The projectile will land inside the hit radius scaled by the accuracy
rmin = FLOATNULL;
Expand All @@ -244,12 +244,12 @@ func void GFA_SetupProjectile() {
var int hitRadius; hitRadius = castToIntf(GFA_SCATTER_HIT);
var int hitArea; hitArea = mulf(PI, sqrf(hitRadius)); // Area of circle from radius

// Scale the maximum area with minimum acurracy
// Scale the maximum area with minimum accuracy
// (hitArea - 1) * (accuracy - 100)
// -------------------------------- + 1
// -100
var int maxArea;
maxArea = addf(divf(mulf(subf(hitArea, FLOATONE), mkf(accuracy-100)), negf(FLOAT1C)), FLOATONE);
maxArea = addf(divf(mulf(subf(hitArea, FLOATONE), mkf(100-accuracy)), FLOAT1C), FLOATONE);

// Convert back to a radius
rmax = sqrtf(divf(maxArea, PI));
Expand All @@ -267,8 +267,8 @@ func void GFA_SetupProjectile() {
// r_MinMax works with integers: scale up
var int rmaxI; rmaxI = roundf(mulf(rmax, FLOAT1K));

// Azimiuth scatter (horizontal deviation from a perfect shot in degrees)
var int angleX; angleX = fracf(r_MinMax(FLOATNULL, rmaxI), 1000); // Here the 1000 are scaled down again
// Azimuth scatter (horizontal deviation from a perfect shot in degrees)
var int angleX; angleX = fracf(r_Max(rmaxI), 1000); // Here the 1000 are scaled down again

// For a circular scattering pattern the range of possible values (rmin and rmax) for angleY is decreased:
// r^2 - x^2 = y^2 => y = sqrt(r^2 - x^2), where r is the radius to stay within the maximum radius
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2 changes: 1 addition & 1 deletion _work/data/Scripts/Content/GFA/_intern/reticle.d
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/*
* Reticle handling
*
* Gothic Free Aim (GFA) v1.0.0 - Free aiming for the video games Gothic 1 and Gothic 2 by Piranha Bytes
* Gothic Free Aim (GFA) v1.0.1 - Free aiming for the video games Gothic 1 and Gothic 2 by Piranha Bytes
* Copyright (C) 2016-2017 mud-freak (@szapp)
*
* This file is part of Gothic Free Aim.
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2 changes: 1 addition & 1 deletion _work/data/Scripts/Content/GFA/_intern/spell.d
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@@ -1,7 +1,7 @@
/*
* Free aiming mechanics for spell combat
*
* Gothic Free Aim (GFA) v1.0.0 - Free aiming for the video games Gothic 1 and Gothic 2 by Piranha Bytes
* Gothic Free Aim (GFA) v1.0.1 - Free aiming for the video games Gothic 1 and Gothic 2 by Piranha Bytes
* Copyright (C) 2016-2017 mud-freak (@szapp)
*
* This file is part of Gothic Free Aim.
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2 changes: 1 addition & 1 deletion _work/data/Scripts/Content/GFA/_intern/strafing.d
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@@ -1,7 +1,7 @@
/*
* Movement during free aiming
*
* Gothic Free Aim (GFA) v1.0.0 - Free aiming for the video games Gothic 1 and Gothic 2 by Piranha Bytes
* Gothic Free Aim (GFA) v1.0.1 - Free aiming for the video games Gothic 1 and Gothic 2 by Piranha Bytes
* Copyright (C) 2016-2017 mud-freak (@szapp)
*
* This file is part of Gothic Free Aim.
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9 changes: 2 additions & 7 deletions _work/data/Scripts/Content/GFA/config/collectable.d
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Expand Up @@ -20,13 +20,8 @@
func int GFA_GetUsedProjectileInstance(var int projectileInst, var C_Npc shooter, var C_Npc inventoryNpc) {
/*
// Exchange the projectile with a 'used' one (e.g. arrow, that needs to be repaired)
if (projectileInst == Hlp_GetInstanceID(ItRw_Arrow)) { // ItAmArrow in Gothic 1
if (!Hlp_IsValidItem(ItRw_UsedArrow)) {
// Initialize! It is important, that the item instance is valid (must have been created before), otherwise
// its value is -1. To ensure this, create the item once at way point 'TOT'.
Wld_InsertItem(ItRw_UsedArrow, MEM_FARFARAWAY);
};
projectileInst = Hlp_GetInstanceID(ItRw_UsedArrow);
if (projectileInst == ItRw_Arrow) { // ItAmArrow in Gothic 1
projectileInst = ItRw_UsedArrow;
}; */

// Remove magical arrows/bolts from Gothic 2 Addon (if re-usable, they would be overpowered)
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20 changes: 10 additions & 10 deletions _work/data/Scripts/Content/GFA/config/ranged.d
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Expand Up @@ -72,23 +72,23 @@ func int GFA_GetDrawForce(var C_Item weapon, var int talent) {
func int GFA_GetAccuracy(var C_Item weapon, var int talent) {
// Here, the 'hit chance' is scaled by draw force, where 'hit chance' is talent (Gothic 2) or dexterity (Gothic 1)
// Draw force = 100% -> accuracy = hit chance
// Draw force = 0% -> accuracy = hit chance * 0.75
// Draw force = 0% -> accuracy = hit chance * 0.8

// In Gothic 1, the hit chance is actually the dexterity (for both bows and crossbows), NOT the talent!
if (GOTHIC_BASE_VERSION == 1) {
talent = hero.attribute[ATR_DEXTERITY];
};

// Get draw force from the function above and re-scale it from [0, 100] to [75, 100]
// Get draw force from the function above and re-scale it from [0, 100] to [80, 100]
var int drawForce; drawForce = GFA_GetDrawForce(weapon, talent);
drawForce = GFA_ScaleRanges(drawForce, 0, 100, 75, 100);
drawForce = GFA_ScaleRanges(drawForce, 0, 100, 80, 100);

// Scale accuracy by draw force
var int accuracy; accuracy = (talent * drawForce) / 100;

// Decrease accuracy if moving by 0.25
// Decrease accuracy if moving by 0.2
if (GFA_IsStrafing) {
accuracy = accuracy*3/4;
accuracy = accuracy*(4/5);
};

return accuracy;
Expand Down Expand Up @@ -119,9 +119,9 @@ func int GFA_GetRecoil(var C_Item weapon, var int talent) {
var int scaledStrength; scaledStrength = hero.attribute[ATR_STRENGTH];
scaledStrength = GFA_ScaleRanges(scaledStrength, 20, 120, 0, 80);

// Get draw force (steady aim) from the function above and re-scale it from [0, 100] to [75, 100]
// Get draw force (steady aim) from the function above and re-scale it from [0, 100] to [80, 100]
var int steadyAim; steadyAim = GFA_GetDrawForce(weapon, talent);
steadyAim = GFA_ScaleRanges(steadyAim, 0, 100, 75, 100);
steadyAim = GFA_ScaleRanges(steadyAim, 0, 100, 80, 100);

// Apply steady aim to scaled strength and inverse result to obtain recoil percentage
var int recoil; recoil = (scaledStrength * steadyAim) / 100;
Expand Down Expand Up @@ -153,7 +153,7 @@ func int GFA_GetInitialBaseDamage(var int baseDamage, var int damageType, var C_
var int aimingDistance) {
// Here the damage is scaled by draw force:
// Draw force = 100% -> baseDamage
// Draw force = 0% -> baseDamage * 0.75
// Draw force = 0% -> baseDamage * 0.8

/*
// Optionally, it is possible to exclude certain damage types
Expand All @@ -162,9 +162,9 @@ func int GFA_GetInitialBaseDamage(var int baseDamage, var int damageType, var C_
return baseDamage;
}; */

// Get draw force from the function above and re-scale it from [0, 100] to [75, 100]
// Get draw force from the function above and re-scale it from [0, 100] to [80, 100]
var int drawForce; drawForce = GFA_GetDrawForce(weapon, talent);
drawForce = GFA_ScaleRanges(drawForce, 0, 100, 75, 100);
drawForce = GFA_ScaleRanges(drawForce, 0, 100, 80, 100);

// Scale initial damage with adjusted draw force
baseDamage = (baseDamage * drawForce) / 100;
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2 changes: 1 addition & 1 deletion _work/data/Scripts/System/Camera/CamInstGFA.d
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@@ -1,7 +1,7 @@
/*
* Free aim camera mode
*
* Gothic Free Aim (GFA) v1.0.0 - Free aiming for the video games Gothic 1 and Gothic 2 by Piranha Bytes
* Gothic Free Aim (GFA) v1.0.1 - Free aiming for the video games Gothic 1 and Gothic 2 by Piranha Bytes
* Copyright (C) 2016-2017 mud-freak (@szapp)
*
* This file is part of Gothic Free Aim.
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2 changes: 1 addition & 1 deletion _work/data/Scripts/System/Menu/Menu_Opt_Game_GFA.d
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@@ -1,7 +1,7 @@
/*
* Free aim menu options
*
* Gothic Free Aim (GFA) v1.0.0 - Free aiming for the video games Gothic 1 and Gothic 2 by Piranha Bytes
* Gothic Free Aim (GFA) v1.0.1 - Free aiming for the video games Gothic 1 and Gothic 2 by Piranha Bytes
* Copyright (C) 2016-2017 mud-freak (@szapp)
*
* This file is part of Gothic Free Aim.
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2 changes: 1 addition & 1 deletion _work/data/Scripts/System/PFX/PfxInstGFA_G1.d
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@@ -1,7 +1,7 @@
/*
* Projectile trail strip for increased visibility
*
* Gothic Free Aim (GFA) v1.0.0 - Free aiming for the video games Gothic 1 and Gothic 2 by Piranha Bytes
* Gothic Free Aim (GFA) v1.0.1 - Free aiming for the video games Gothic 1 and Gothic 2 by Piranha Bytes
* Copyright (C) 2016-2017 mud-freak (@szapp)
*
* This file is part of Gothic Free Aim.
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2 changes: 1 addition & 1 deletion _work/data/Scripts/System/PFX/PfxInstGFA_G2.d
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@@ -1,7 +1,7 @@
/*
* Projectile trail strip for increased visibility
*
* Gothic Free Aim (GFA) v1.0.0 - Free aiming for the video games Gothic 1 and Gothic 2 by Piranha Bytes
* Gothic Free Aim (GFA) v1.0.1 - Free aiming for the video games Gothic 1 and Gothic 2 by Piranha Bytes
* Copyright (C) 2016-2017 mud-freak (@szapp)
*
* This file is part of Gothic Free Aim.
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2 changes: 1 addition & 1 deletion _work/data/Scripts/System/SFX/SfxInstGFA.d
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@@ -1,7 +1,7 @@
/*
* Critical hit sound for projectiles
*
* Gothic Free Aim (GFA) v1.0.0 - Free aiming for the video games Gothic 1 and Gothic 2 by Piranha Bytes
* Gothic Free Aim (GFA) v1.0.1 - Free aiming for the video games Gothic 1 and Gothic 2 by Piranha Bytes
* Copyright (C) 2016-2017 mud-freak (@szapp)
*
* This file is part of Gothic Free Aim.
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2 changes: 1 addition & 1 deletion _work/data/Scripts/System/VisualFX/VisualFxInstGFA.d
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@@ -1,7 +1,7 @@
/*
* Projectile trail strip for increased visibility
*
* Gothic Free Aim (GFA) v1.0.0 - Free aiming for the video games Gothic 1 and Gothic 2 by Piranha Bytes
* Gothic Free Aim (GFA) v1.0.1 - Free aiming for the video games Gothic 1 and Gothic 2 by Piranha Bytes
* Copyright (C) 2016-2017 mud-freak (@szapp)
*
* This file is part of Gothic Free Aim.
Expand Down

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