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9 changes: 9 additions & 0 deletions .gitattributes
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* text=auto

# Checkout Windows-style line endings and ensure correct encoding
# Encoding is not localization but fixed zSTRING::Upper code page handling!
# See https://forum.worldofplayers.de/forum/threads/1537187/page3
# and https://forum.worldofplayers.de/forum/threads/759496
*.[dD] text working-tree-encoding=CP1252 eol=crlf

# Ignore ASCII animation files from linguist statistics
*.ASC linguist-detectable=false
25 changes: 25 additions & 0 deletions .github/workflows/syntax.yml
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name: syntax

on:
push:
paths:
- "_work/data/Scripts/**/*.src"
- "_work/data/Scripts/**/*.SRC"
- "_work/data/Scripts/**/*.d"
- "_work/data/Scripts/**/*.D"
workflow_dispatch:

permissions:
checks: write
contents: read

jobs:
parsiphae:
name: Run Parsiphae
runs-on: ubuntu-latest
steps:
- uses: actions/checkout@v4
- name: Check scripts
uses: szapp/parsiphae-action@v1
with:
file: _work/data/Scripts/**/GFA/*.src
1 change: 1 addition & 0 deletions .gitignore
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/_work/data/Textures/
2 changes: 1 addition & 1 deletion LICENSE
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MIT License

Copyright (c) 2016-2019 mud-freak (@szapp)
Copyright (c) 2016-2024 Sören Zapp

Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
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91 changes: 86 additions & 5 deletions README.md
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Expand Up @@ -2,17 +2,20 @@

[![Gothic Free Aim](https://github.com/szapp/GothicFreeAim/wiki/media/GFA_TITLE_LARGE_FA_trans.png)](https://github.com/szapp/GothicFreeAim)

[![Syntax](https://github.com/szapp/GothicFreeAim/actions/workflows/syntax.yml/badge.svg)](https://github.com/szapp/GothicFreeAim/actions/workflows/syntax.yml)
[![Documentation](https://img.shields.io/badge/docs-wiki-blue)](https://github.com/szapp/GothicFreeAim/wiki)
[![GitHub release](https://img.shields.io/github/v/release/szapp/GothicFreeAim.svg)](https://github.com/szapp/GothicFreeAim/releases/latest)
[![Combined downloads](https://api.szapp.de/downloads/gfa/total/badge)](https://github.com/szapp/GothicFreeAim/releases)
[![Combined downloads](https://api.szapp.de/downloads/gfa/total/badge)](https://github.com/szapp/GothicFreeAim/releases)
[![World of Gothic](https://raw.githubusercontent.com/szapp/patch-template/main/.github/actions/initialization/badges/wog.svg)](https://www.worldofgothic.de/dl/download_613.htm)
[![Spine](https://raw.githubusercontent.com/szapp/patch-template/main/.github/actions/initialization/badges/spine.svg)](https://clockwork-origins.com/spine)
[![Steam Gothic 1](https://img.shields.io/badge/steam-Gothic%201-2a3f5a?logo=steam&labelColor=1b2838)](https://steamcommunity.com/sharedfiles/filedetails/?id=2786959658)
[![Steam Gothic 2](https://img.shields.io/badge/steam-Gothic%202-2a3f5a?logo=steam&labelColor=1b2838)](https://steamcommunity.com/sharedfiles/filedetails/?id=2786958841)

**Script package for the video games Gothic and Gothic II that enables free aiming for ranged weapons and spells.**
**Script package for the Gothic video game series that enables free aiming for ranged weapons and spells.**
<kbd>Gothic</kbd> <kbd>Gothic Sequel</kbd> <kbd>Gothic II</kbd> <kbd>Gothic II: Night of the Raven</kbd>

<br />

[![Trailer on Youtube](https://raw.githubusercontent.com/wiki/szapp/GothicFreeAim/media/thumb_small.jpg)](http://www.youtube.com/watch?v=9CrFlxo21Qw)
[![Trailer on Youtube](https://raw.githubusercontent.com/wiki/szapp/GothicFreeAim/media/thumb_medium.png)](https://www.youtube.com/watch?v=9CrFlxo21Qw)
</div>

## Features
Expand All @@ -26,8 +29,86 @@
- Adjustable projectile trajectory, gravity and damage, as well as weapon recoil
- High customizability with easy to use configuration


## Wiki

[Visit the wiki](https://github.com/szapp/GothicFreeAim/wiki) for all information on this script package, including
requirements and installation steps, a complete list of features and elaborate information on configuration.

## Usage in a Git repository

If you intend to use (portions of) GFA in your git repository, it is recommended to incorporate it using a [git-submodule](https://git-scm.com/book/en/v2/Git-Tools-Submodules).
This not only helps to maintain your scripts at the latest version, but also ensures proper licensing and directs users to the original source.

Since submodules do not allow directly referring to sub-directories of the target repository, implement the following procedure.

First add GFA as a submodule into a suitable sub-directory off to the side in your repository. Then refer to the relevant sub-directories using relative symlinks.
Symlinks are supported in git (also in Windows) and will resolve the file paths as desired.

> [!TIP]
> Have a look at the repository [szapp/FreeAiming](https://github.com/szapp/FreeAiming) for an example of using submodules.
This can be achieved by entering the following code into the Windows Command Prompt with administrative privileges (for creating symlinks). Mind the use of forward slashes.

```cmd
mkdir .github\submodules
git submodule add --name GothicFreeAim https://github.com/szapp/GothicFreeAim.git .github/submodules/GothicFreeAim
git config core.symlinks true
```

The file `.gitmodules` should now look like this (compare the use of forward slashes):

```
[submodule "GothicFreeAim"]
path = .github/submodules/GothicFreeAim
url = https://github.com/szapp/GothicFreeAim.git
```

Now, you can add relevant symlinks to desired sub-directories within the GFA scripts.

For example, the internal content scripts (`Content/GFA/_intern`) should never be modified and can be linked to the submodule.

```cmd
cd path\to\Scripts\Content\GFA
mklink /d _intern ..\..\..\..\..\.github\submodules\GothicFreeAim\_work\data\Scripts\Content\GFA\_intern
```

The configuration (`Content/GFA/config`), on the other hand, will not be linked to be modified by you. Likewise, most of the system scripts do not need adjustment and can be linked as well.

```cmd
cd path\to\Scripts\System
mklink /d GFA ..\..\..\..\.github\submodules\GothicFreeAim\_work\data\Scripts\System\GFA
```

The menu scripts, however, can be copied and placed in a separate file to adjust the menu positioning and language following the documentation.

The directory tree would like something like this:
```
.
├── .gitmodules
├── .github/
│ └── submodules/
│ └── GothicFreeAim/
│ └── ..
└── path/
└── to/
└── Scripts/
├── Content/
│ └── GFA/
│ ├── [_intern/] <- symlink
│ ├── config/
│ │ └── ...
│ └── GFA_*.src
└── System/
├── [GFA/] <- symlink
└── Menu_Opt_GFA.d
```

When following these steps, this setup
- prevents you from accidentally modifying the internal scripts which should never be altered
- allows you to easily update the GFA core scripts in the event of an update with

```cmd
git submodule update --remote
git add .github\submodules\GothicFreeAim
git commit -m "Update GFA core"
```
9 changes: 7 additions & 2 deletions _work/data/Anims/GFA/HUM_BOWT2_AIM_MOVEF.ASC
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*3DSMAX_ASCIIEXPORT 110
*COMMENT "This file is part of Gothic Free Aim Copyright (C) 2016-2019 mud-freak (@szapp)"
*COMMENT "<http://github.com/szapp/GothicFreeAim>"
*COMMENT "This file is part of Gothic Free Aim.
*COMMENT "Copyright (C) 2016-2024 Sören Zapp (aka. mud-freak, szapp)
*COMMENT "https://github.com/szapp/GothicFreeAim
*COMMENT "Gothic Free Aim is free software: you can redistribute it and/or
*COMMENT "modify it under the terms of the MIT License.
*COMMENT "On redistribution this notice must remain intact and all copies must
*COMMENT "identify the original author.
*COMMENT "Animations: second iteration"
*SCENE {
*SCENE_FILENAME "bowIK_T2_front.max"
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9 changes: 7 additions & 2 deletions _work/data/Anims/GFA/HUM_BOWT2_AIM_MOVEL.ASC
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@@ -1,6 +1,11 @@
*3DSMAX_ASCIIEXPORT 110
*COMMENT "This file is part of Gothic Free Aim Copyright (C) 2016-2019 mud-freak (@szapp)"
*COMMENT "<http://github.com/szapp/GothicFreeAim>"
*COMMENT "This file is part of Gothic Free Aim.
*COMMENT "Copyright (C) 2016-2024 Sören Zapp (aka. mud-freak, szapp)
*COMMENT "https://github.com/szapp/GothicFreeAim
*COMMENT "Gothic Free Aim is free software: you can redistribute it and/or
*COMMENT "modify it under the terms of the MIT License.
*COMMENT "On redistribution this notice must remain intact and all copies must
*COMMENT "identify the original author.
*COMMENT "Animations: third iteration"
*SCENE {
*SCENE_FILENAME "bowIK_T2_left.max"
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9 changes: 7 additions & 2 deletions _work/data/Anims/GFA/HUM_BOWT2_AIM_MOVELF.ASC
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*3DSMAX_ASCIIEXPORT 110
*COMMENT "This file is part of Gothic Free Aim Copyright (C) 2016-2019 mud-freak (@szapp)"
*COMMENT "<http://github.com/szapp/GothicFreeAim>"
*COMMENT "This file is part of Gothic Free Aim.
*COMMENT "Copyright (C) 2016-2024 Sören Zapp (aka. mud-freak, szapp)
*COMMENT "https://github.com/szapp/GothicFreeAim
*COMMENT "Gothic Free Aim is free software: you can redistribute it and/or
*COMMENT "modify it under the terms of the MIT License.
*COMMENT "On redistribution this notice must remain intact and all copies must
*COMMENT "identify the original author.
*COMMENT "Animations: first iteration"
*SCENE {
*SCENE_FILENAME "bowIK_T2_frontLeft.max"
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9 changes: 7 additions & 2 deletions _work/data/Anims/GFA/HUM_BOWT2_AIM_MOVERF.ASC
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*3DSMAX_ASCIIEXPORT 110
*COMMENT "This file is part of Gothic Free Aim Copyright (C) 2016-2019 mud-freak (@szapp)"
*COMMENT "<http://github.com/szapp/GothicFreeAim>"
*COMMENT "This file is part of Gothic Free Aim.
*COMMENT "Copyright (C) 2016-2024 Sören Zapp (aka. mud-freak, szapp)
*COMMENT "https://github.com/szapp/GothicFreeAim
*COMMENT "Gothic Free Aim is free software: you can redistribute it and/or
*COMMENT "modify it under the terms of the MIT License.
*COMMENT "On redistribution this notice must remain intact and all copies must
*COMMENT "identify the original author.
*COMMENT "Animations: first iteration"
*SCENE {
*SCENE_FILENAME "bowIK_T2_frontRight.max"
Expand Down
9 changes: 7 additions & 2 deletions _work/data/Anims/GFA/HUM_BOW_AIM_HURT.ASC
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*3DSMAX_ASCIIEXPORT 110
*COMMENT "This file is part of Gothic Free Aim Copyright (C) 2016-2019 mud-freak (@szapp)"
*COMMENT "<http://github.com/szapp/GothicFreeAim>"
*COMMENT "This file is part of Gothic Free Aim.
*COMMENT "Copyright (C) 2016-2024 Sören Zapp (aka. mud-freak, szapp)
*COMMENT "https://github.com/szapp/GothicFreeAim
*COMMENT "Gothic Free Aim is free software: you can redistribute it and/or
*COMMENT "modify it under the terms of the MIT License.
*COMMENT "On redistribution this notice must remain intact and all copies must
*COMMENT "identify the original author.
*COMMENT "Animations: first iteration"
*SCENE {
*SCENE_FILENAME "bowIK_hurt.max"
Expand Down
9 changes: 7 additions & 2 deletions _work/data/Anims/GFA/HUM_BOW_AIM_MOVEF.ASC
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@@ -1,6 +1,11 @@
*3DSMAX_ASCIIEXPORT 110
*COMMENT "This file is part of Gothic Free Aim Copyright (C) 2016-2019 mud-freak (@szapp)"
*COMMENT "<http://github.com/szapp/GothicFreeAim>"
*COMMENT "This file is part of Gothic Free Aim.
*COMMENT "Copyright (C) 2016-2024 Sören Zapp (aka. mud-freak, szapp)
*COMMENT "https://github.com/szapp/GothicFreeAim
*COMMENT "Gothic Free Aim is free software: you can redistribute it and/or
*COMMENT "modify it under the terms of the MIT License.
*COMMENT "On redistribution this notice must remain intact and all copies must
*COMMENT "identify the original author.
*COMMENT "Animations: second iteration"
*SCENE {
*SCENE_FILENAME "bowIK_front.max"
Expand Down
9 changes: 7 additions & 2 deletions _work/data/Anims/GFA/HUM_BOW_AIM_MOVEL.ASC
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@@ -1,6 +1,11 @@
*3DSMAX_ASCIIEXPORT 110
*COMMENT "This file is part of Gothic Free Aim Copyright (C) 2016-2019 mud-freak (@szapp)"
*COMMENT "<http://github.com/szapp/GothicFreeAim>"
*COMMENT "This file is part of Gothic Free Aim.
*COMMENT "Copyright (C) 2016-2024 Sören Zapp (aka. mud-freak, szapp)
*COMMENT "https://github.com/szapp/GothicFreeAim
*COMMENT "Gothic Free Aim is free software: you can redistribute it and/or
*COMMENT "modify it under the terms of the MIT License.
*COMMENT "On redistribution this notice must remain intact and all copies must
*COMMENT "identify the original author.
*COMMENT "Animations: fourth iteration"
*SCENE {
*SCENE_FILENAME "bowIK_left.max"
Expand Down
9 changes: 7 additions & 2 deletions _work/data/Anims/GFA/HUM_BOW_AIM_MOVELF.ASC
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@@ -1,6 +1,11 @@
*3DSMAX_ASCIIEXPORT 110
*COMMENT "This file is part of Gothic Free Aim Copyright (C) 2016-2019 mud-freak (@szapp)"
*COMMENT "<http://github.com/szapp/GothicFreeAim>"
*COMMENT "This file is part of Gothic Free Aim.
*COMMENT "Copyright (C) 2016-2024 Sören Zapp (aka. mud-freak, szapp)
*COMMENT "https://github.com/szapp/GothicFreeAim
*COMMENT "Gothic Free Aim is free software: you can redistribute it and/or
*COMMENT "modify it under the terms of the MIT License.
*COMMENT "On redistribution this notice must remain intact and all copies must
*COMMENT "identify the original author.
*COMMENT "Animations: first iteration"
*SCENE {
*SCENE_FILENAME "bowIK_frontLeft.max"
Expand Down
9 changes: 7 additions & 2 deletions _work/data/Anims/GFA/HUM_BOW_AIM_MOVERF.ASC
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@@ -1,6 +1,11 @@
*3DSMAX_ASCIIEXPORT 110
*COMMENT "This file is part of Gothic Free Aim Copyright (C) 2016-2019 mud-freak (@szapp)"
*COMMENT "<http://github.com/szapp/GothicFreeAim>"
*COMMENT "This file is part of Gothic Free Aim.
*COMMENT "Copyright (C) 2016-2024 Sören Zapp (aka. mud-freak, szapp)
*COMMENT "https://github.com/szapp/GothicFreeAim
*COMMENT "Gothic Free Aim is free software: you can redistribute it and/or
*COMMENT "modify it under the terms of the MIT License.
*COMMENT "On redistribution this notice must remain intact and all copies must
*COMMENT "identify the original author.
*COMMENT "Animations: first iteration"
*SCENE {
*SCENE_FILENAME "bowIK_frontRight.max"
Expand Down
9 changes: 7 additions & 2 deletions _work/data/Anims/GFA/HUM_CBOWT2_AIM_HURT.ASC
Original file line number Diff line number Diff line change
@@ -1,6 +1,11 @@
*3DSMAX_ASCIIEXPORT 110
*COMMENT "This file is part of Gothic Free Aim Copyright (C) 2016-2019 mud-freak (@szapp)"
*COMMENT "<http://github.com/szapp/GothicFreeAim>"
*COMMENT "This file is part of Gothic Free Aim.
*COMMENT "Copyright (C) 2016-2024 Sören Zapp (aka. mud-freak, szapp)
*COMMENT "https://github.com/szapp/GothicFreeAim
*COMMENT "Gothic Free Aim is free software: you can redistribute it and/or
*COMMENT "modify it under the terms of the MIT License.
*COMMENT "On redistribution this notice must remain intact and all copies must
*COMMENT "identify the original author.
*COMMENT "Animations: first iteration"
*SCENE {
*SCENE_FILENAME "cbowIK_T2_hurt.max"
Expand Down
9 changes: 7 additions & 2 deletions _work/data/Anims/GFA/HUM_CBOWT2_AIM_MOVEF.ASC
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@@ -1,6 +1,11 @@
*3DSMAX_ASCIIEXPORT 110
*COMMENT "This file is part of Gothic Free Aim Copyright (C) 2016-2019 mud-freak (@szapp)"
*COMMENT "<http://github.com/szapp/GothicFreeAim>"
*COMMENT "This file is part of Gothic Free Aim.
*COMMENT "Copyright (C) 2016-2024 Sören Zapp (aka. mud-freak, szapp)
*COMMENT "https://github.com/szapp/GothicFreeAim
*COMMENT "Gothic Free Aim is free software: you can redistribute it and/or
*COMMENT "modify it under the terms of the MIT License.
*COMMENT "On redistribution this notice must remain intact and all copies must
*COMMENT "identify the original author.
*COMMENT "Animations: second iteration"
*SCENE {
*SCENE_FILENAME "cbowIK_T2_front.max"
Expand Down
9 changes: 7 additions & 2 deletions _work/data/Anims/GFA/HUM_CBOWT2_AIM_MOVEL.ASC
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@@ -1,6 +1,11 @@
*3DSMAX_ASCIIEXPORT 110
*COMMENT "This file is part of Gothic Free Aim Copyright (C) 2016-2019 mud-freak (@szapp)"
*COMMENT "<http://github.com/szapp/GothicFreeAim>"
*COMMENT "This file is part of Gothic Free Aim.
*COMMENT "Copyright (C) 2016-2024 Sören Zapp (aka. mud-freak, szapp)
*COMMENT "https://github.com/szapp/GothicFreeAim
*COMMENT "Gothic Free Aim is free software: you can redistribute it and/or
*COMMENT "modify it under the terms of the MIT License.
*COMMENT "On redistribution this notice must remain intact and all copies must
*COMMENT "identify the original author.
*COMMENT "Animations: third iteration"
*SCENE {
*SCENE_FILENAME "cbowIK_T2_left.max"
Expand Down
9 changes: 7 additions & 2 deletions _work/data/Anims/GFA/HUM_CBOWT2_AIM_MOVELF.ASC
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@@ -1,6 +1,11 @@
*3DSMAX_ASCIIEXPORT 110
*COMMENT "This file is part of Gothic Free Aim Copyright (C) 2016-2019 mud-freak (@szapp)"
*COMMENT "<http://github.com/szapp/GothicFreeAim>"
*COMMENT "This file is part of Gothic Free Aim.
*COMMENT "Copyright (C) 2016-2024 Sören Zapp (aka. mud-freak, szapp)
*COMMENT "https://github.com/szapp/GothicFreeAim
*COMMENT "Gothic Free Aim is free software: you can redistribute it and/or
*COMMENT "modify it under the terms of the MIT License.
*COMMENT "On redistribution this notice must remain intact and all copies must
*COMMENT "identify the original author.
*COMMENT "Animations: first iteration"
*SCENE {
*SCENE_FILENAME "cbowIK_T2_frontLeft.max"
Expand Down
9 changes: 7 additions & 2 deletions _work/data/Anims/GFA/HUM_CBOWT2_AIM_MOVERF.ASC
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@@ -1,6 +1,11 @@
*3DSMAX_ASCIIEXPORT 110
*COMMENT "This file is part of Gothic Free Aim Copyright (C) 2016-2019 mud-freak (@szapp)"
*COMMENT "<http://github.com/szapp/GothicFreeAim>"
*COMMENT "This file is part of Gothic Free Aim.
*COMMENT "Copyright (C) 2016-2024 Sören Zapp (aka. mud-freak, szapp)
*COMMENT "https://github.com/szapp/GothicFreeAim
*COMMENT "Gothic Free Aim is free software: you can redistribute it and/or
*COMMENT "modify it under the terms of the MIT License.
*COMMENT "On redistribution this notice must remain intact and all copies must
*COMMENT "identify the original author.
*COMMENT "Animations: first iteration"
*SCENE {
*SCENE_FILENAME "cbowIK_T2_frontRight.max"
Expand Down
9 changes: 7 additions & 2 deletions _work/data/Anims/GFA/HUM_CBOW_AIM_HURT.ASC
Original file line number Diff line number Diff line change
@@ -1,6 +1,11 @@
*3DSMAX_ASCIIEXPORT 110
*COMMENT "This file is part of Gothic Free Aim Copyright (C) 2016-2019 mud-freak (@szapp)"
*COMMENT "<http://github.com/szapp/GothicFreeAim>"
*COMMENT "This file is part of Gothic Free Aim.
*COMMENT "Copyright (C) 2016-2024 Sören Zapp (aka. mud-freak, szapp)
*COMMENT "https://github.com/szapp/GothicFreeAim
*COMMENT "Gothic Free Aim is free software: you can redistribute it and/or
*COMMENT "modify it under the terms of the MIT License.
*COMMENT "On redistribution this notice must remain intact and all copies must
*COMMENT "identify the original author.
*COMMENT "Animations: first iteration"
*SCENE {
*SCENE_FILENAME "cbowIK_hurt.max"
Expand Down
9 changes: 7 additions & 2 deletions _work/data/Anims/GFA/HUM_CBOW_AIM_MOVEF.ASC
Original file line number Diff line number Diff line change
@@ -1,6 +1,11 @@
*3DSMAX_ASCIIEXPORT 110
*COMMENT "This file is part of Gothic Free Aim Copyright (C) 2016-2019 mud-freak (@szapp)"
*COMMENT "<http://github.com/szapp/GothicFreeAim>"
*COMMENT "This file is part of Gothic Free Aim.
*COMMENT "Copyright (C) 2016-2024 Sören Zapp (aka. mud-freak, szapp)
*COMMENT "https://github.com/szapp/GothicFreeAim
*COMMENT "Gothic Free Aim is free software: you can redistribute it and/or
*COMMENT "modify it under the terms of the MIT License.
*COMMENT "On redistribution this notice must remain intact and all copies must
*COMMENT "identify the original author.
*COMMENT "Animations: second iteration"
*SCENE {
*SCENE_FILENAME "cbowIK_front.max"
Expand Down
9 changes: 7 additions & 2 deletions _work/data/Anims/GFA/HUM_CBOW_AIM_MOVEL.ASC
Original file line number Diff line number Diff line change
@@ -1,6 +1,11 @@
*3DSMAX_ASCIIEXPORT 110
*COMMENT "This file is part of Gothic Free Aim Copyright (C) 2016-2019 mud-freak (@szapp)"
*COMMENT "<http://github.com/szapp/GothicFreeAim>"
*COMMENT "This file is part of Gothic Free Aim.
*COMMENT "Copyright (C) 2016-2024 Sören Zapp (aka. mud-freak, szapp)
*COMMENT "https://github.com/szapp/GothicFreeAim
*COMMENT "Gothic Free Aim is free software: you can redistribute it and/or
*COMMENT "modify it under the terms of the MIT License.
*COMMENT "On redistribution this notice must remain intact and all copies must
*COMMENT "identify the original author.
*COMMENT "Animations: second iteration"
*SCENE {
*SCENE_FILENAME "cbowIK_left.max"
Expand Down
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