An simple example project in Unity which explains basic concepts of State Machine Pattern.
- Control "Game Loop" using State Machine Pattern.
- A simple state machine helper plugin implement using GameObject life-cycle.
Visit this site to get a details explaining of State Machine Pattern and its application.
If you are using this library in one of your applications and would like to thank me:
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- Clone this project and open it using Unity 2020.3.19f1.
- Follow the tutorial in https://killertee.wordpress.com/2022/05/03/implement-finite-state-machine-in-unity-using-gameobject-life-cycle/
- This project uses a simpler implement of Surge State Machine.http://surge.pixelplacement.com/statemachine.html
- This project uses assets from Kay Kit. https://kaylousberg.itch.io/