Skip to content

thanh-nguyen-kim/state_machine_example

Folders and files

NameName
Last commit message
Last commit date

Latest commit

 

History

2 Commits
 
 
 
 
 
 
 
 
 
 
 
 
 
 

Repository files navigation

State Machine Example

An simple example project in Unity which explains basic concepts of State Machine Pattern.

  • Control "Game Loop" using State Machine Pattern.
  • A simple state machine helper plugin implement using GameObject life-cycle.

Visit this site to get a details explaining of State Machine Pattern and its application.

https://killertee.wordpress.com/2022/05/03/implement-finite-state-machine-in-unity-using-gameobject-life-cycle/

If you are using this library in one of your applications and would like to thank me:

Buy Me A Coffee

or via PayPal:

https://www.paypal.com/paypalme/kampertee

Build Guide

Credits

Releases

No releases published

Packages

No packages published

Languages