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A simple way to build slack interations inside a Rails app.

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Slackathon

A simple way to build Slack interations inside a Rails app. Check out our blog post for the story behind this gem!

Installation

Add this line to your application's Gemfile:

gem 'slackathon'

Also, add this to config/routes.rb

mount Slackathon::Engine => "/slack"

And then execute:

$ bundle

Development Workflow

Basic Slack Command

  1. Set up https://ngrok.com/

    This gives you a public URL for Slack to reach your development machine. On a Mac, you can also install it via brew cask install ngrok.

    Assuming the Rails app is already running on port 3000, you can expose the Rails app with ngrok http 3000, which should give you a public URL like http://00bea6f5.ngrok.io.

  2. Create a Slack app at https://api.slack.com/apps

    The "App Name" will be used as the display name when the app is replying to commands.

    To get everything working perfectly, you probably want to mirror all the settings on the production app, the here are the most important bits.

  3. Go to "Your App > Settings > Install App" to add it to your Slack.

  4. Create your command under "Your App > Features > Slash Commands"

    • The command is whatever you would type after the "/" in Slack, e.g. /monkey.
    • The request URL should be http://00bea6f5.ngrok.io/slack/commands.
    • You probably want to turn on "Escape channels, users, and links sent to your app" which will make it easier to parse @mentions and #channels.
  5. Create a monkey_command.rb in app/slack

    • The name of the file (monkey_command.rb) and the class name (MonkeyCommand) has to match the name of the command (/monkey).
    • You should inherit from the Slackathon::Command class.
    • You have access to the params hash.
    • At minimum, you will need to implement the call method.
    • Example:
      class MonkeyCommand < Slackathon::Command
        def call
          {
            response_type: "in_channel",
            text: "#{user} said #{params[:text]} :see_no_evil:"
          }
        end
      
        private
      
        def user
          "<@#{params[:user_id]}>"
        end
      end

Adding Buttons

In this section, we will modify the MonkeyBot and let the user pick which monkey emoji to use.

  1. Enable "Your App > Features > Interactive Components"

    • This is required to support buttons, menus and dialogs.
    • The request URL should be http://00bea6f5.ngrok.io/slack/interactions.
    • You probably won't need to worry about "Options Load URL".
  2. Instead of immediately posting to the channel, we will reply to the user only, asking for their emoji preference:

    class MonkeyCommand < Slackathon::Command
      def call
        {
          response_type: "ephemeral",
          attachments: [{
            callback_id: "monkey",
            text: "Please pick a style",
            actions: [{
              type: "button",
              text: "Click to use :see_no_evil:",
              name: "post_in_channel",
              value: "#{params[:text]} :see_no_evil:"
            }, {
              type: "button",
              text: "Click to use :hear_no_evil:",
              name: "post_in_channel",
              value: "#{params[:text]} :hear_no_evil:"
            }, {
              type: "button",
              text: "Click to use :speak_no_evil:",
              name: "post_in_channel",
              value: "#{params[:text]} :speak_no_evil:"
            }]
          }]
        }
      end
    
      def post_in_channel(value)
        # do something with value, see below...
      end
    end
    • Here, we are using the ephemeral response type (as opposed to in_channel as we did previously), which makes the response visible only to the user who sent the command.
    • In addition to the message text, we are including a few buttons in the attachments array.
    • The callback_id need to match the name of your command (e.g. monkey in this case).
    • The actions array has the button(s) you want to include.
    • The text is the label of the button (e.g. "Click me!!!").
    • The name is the name of the method to call when the button is clicked (see below).
    • The value is an optional string that will be passed to the method (see below).
    • See https://api.slack.com/interactive-messages and https://api.slack.com/dialogs for more documentation.
  3. When the user clicks on one of the buttons, it will call the method you specified:

    class MonkeyCommand < Slackathon::Command
      # def call ...
      def post_in_channel(value)
        {
          response_type: "in_channel",
          delete_original: true,
          text: "<@#{params[:user][:id]}> said #{value}"
        }
      end
    end

    Here, value is the string that we attached to the original buttons.

Promoting to Production

  1. Remove the command from your development Slack app.

  2. Create a production Slack app and your command/interactive component following the instructions above (with the URLs pointing to your production Rails app).

  3. Find the "Verification Token" from https://api.slack.com/apps/<your app>. Assign its value to the SLACK_VERIFICATION_TOKEN ENV variable in your production environment (or set it with Slackathon.verification_token = ...).

  4. Make sure your Active Job adapter is configured to process the slack queue (e.g. bundle exec sidekiq -q default -q slack ...). Alternatively, you can change the queue with Slackathon.queue = ....

  5. Deploy your changes!

License

The gem is available as open source under the terms of the MIT License.