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A high-performance Physics Engine built using an Entity Component System (ECS) architecture, designed with a hybrid approach that blends object-oriented programming (OOP) principles with Data-Oriented Design (DOD) to deliver both intuitive usage and exceptional performance.
This repository contains the implementation of an API. The API is designed based on the Data Oriented Programming (DOP) paradigm, incorporating SOLID principles to ensure a robust and flexible design.
Leaf is a cross-building data oriented engine using C++20 developed in my spare time in order to improve my skills and knowledge about game engine architectures.