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Mettbroetchen_Invaders

This is a basic Space Invaders Clone, using FLTK.

Linker Input debug:

fltkzlibd.lib fltkpngd.lib fltkd.lib wsock32.lib comctl32.lib fltkimagesd.lib

Linker Input release:

fltkzlib.lib fltkpng.lib fltk.lib wsock32.lib comctl32.lib fltkimages.lib

To Do:

-Fine tuning on ship movement and shooting

-Fine tuning barrier damage

Postscript:

This is my third game using the FLTK library, and the very first without using the Stroustrup enviorment from his Book programming Principles and Practice using C++. This project is meant for practicing coding and learning about how to use FLTK beyond the functionality of Dr Stroustrup's FLTK-Enviorment. The FLTK functions within this code might have been used wrong since i'm far from fully understanding how everything works.For now the code works (mostly) as intended and therefor i'll give it a rest, for now. I might revistit it in the future for improvements once i have a better understanding about how things like handle() or damage() work. I had a hard time working with the latter, so i took it out again and went with a rather primitve way (regarding the Barriers). Next to the FLTK stuff, my code logic itself is provbably flawed as well. Some parts could probably shorter and/or smarter, and also with less technical debt. Luckyly, this game is too basic to care for the latter.