Releases: tsuza/TF2CA-weaponmodel_override
Releases · tsuza/TF2CA-weaponmodel_override
2.0.7
2.0.6
2.0.5
2.0.4
2.0.3
2.0.2
2.0.1
2.0.0
Big change, thus big versioning change.
We've moved away from Nosoop's custom attribute frameowrk and we've switched over to Nosoop's SMExt-TFEconDynamic, which utilizes a injection method to act just like actual TF2 attributes ( hence you can use TF2Attribute's functions to parse them ).
Added
Name | Class | Description |
---|---|---|
set weapon model |
set_weapon_model |
It changes both the viewmodel and worldmodel of the weapon to the specified model. |
set weapon viewmodel |
set_weapon_viewmodel |
It changes the viewmodel of the weapon to the specified model. It overrides set weapon model . |
set weapon worldmodel |
set_weapon_worldmodel |
It changes both the worldmodel of the weapon to the specified model. It overrides set weapon model . |
set viewmodel arms |
set_viewmodel_arms |
It changes the arms model ( including arms ) to the specified model. |
set viewmodel bonemerged arms |
set_viewmodel_animations |
It changes the visible arms to the specified model. Useful if you want to set animations with set viewmodel arms but want to use a different model. |