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Releases: tsuza/TF2CA-weaponmodel_override

2.0.7

31 Aug 17:29
dd9a8d5
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Fixes

  • Add an additional sanity check in case the TF2EconDynAttribute handle is not valid.

2.0.6

27 Aug 00:34
99eca7c
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Fixes

  • Fix an array not using MAXPLAYERS ( important for unrestricted maxplayers count )

2.0.5

26 Aug 18:09
03bffb0
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Added

  • Added support for unrestricted maxplayers count.

2.0.4

26 Aug 17:23
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  • Fix a typo in the worldmodel path.

2.0.3

09 May 11:04
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Fixes

  • Check if the weapon exists during TF2_OnConditionAdded and TF2_OnConditionRemoved

2.0.2

06 May 10:00
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Changes

  • Check if the client or weapon are invalid during Frame_OnDrawWeapon.

2.0.1

20 Apr 11:27
4d7b1b8
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Added

Added better support when reloading or unloading the plugin ( it now removes the models ).

2.0.0

19 Apr 02:17
f5efc16
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Big change, thus big versioning change.
We've moved away from Nosoop's custom attribute frameowrk and we've switched over to Nosoop's SMExt-TFEconDynamic, which utilizes a injection method to act just like actual TF2 attributes ( hence you can use TF2Attribute's functions to parse them ).

Added

Name Class Description
set weapon model set_weapon_model It changes both the viewmodel and worldmodel of the weapon to the specified model.
set weapon viewmodel set_weapon_viewmodel It changes the viewmodel of the weapon to the specified model. It overrides set weapon model.
set weapon worldmodel set_weapon_worldmodel It changes both the worldmodel of the weapon to the specified model. It overrides set weapon model.
set viewmodel arms set_viewmodel_arms It changes the arms model ( including arms ) to the specified model.
set viewmodel bonemerged arms set_viewmodel_animations It changes the visible arms to the specified model. Useful if you want to set animations with set viewmodel arms but want to use a different model.

Fixed

Removed

1.1.2

18 Jun 08:38
fccde53
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Update README.md

1.1.1

04 Apr 14:09
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Updated the gamedata