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Merge pull request #71 from ttwizz/dev
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Release 1.7.9
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ttwizz authored Jun 2, 2024
2 parents b0109a2 + 6fa7df9 commit 8bf021f
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6 changes: 3 additions & 3 deletions README.md
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Expand Up @@ -34,11 +34,11 @@ Welcome to the **pix**! We develop various utilities for Roblox, security system
___

### Open Aimbot
Open Aimbot is a **universal** open source utility. It offers a wide selection of extensive functionality, including:
- ***Over 45 Features***
Open Aimbot is a **universal** open source framework. It offers a wide selection of extensive functionality, including:
- ***Over 50 Features***
- ***Detection Bypasses***
- *Team*, *Friend*, *Wall*, *FoV*, *Magnitude*, *Transparency*, *Group*, *Player* Checks
- Ability to set *Sensitivity*, *Mouse & Camera Methods*, *Move Direction Prediction*, *Static & Dynamic Offset*, *Activation Keys*, *One-Press Mode*, *Target Objects*, *Ignored & Target Players*, *Display Notification Log*, *TriggerBot*, *ESP*, *FoV*, *Tracers* and other more subtle options
- Ability to set *Sensitivity*, *Camera Shaking*, *Mouse & Camera Methods*, *Move Direction Prediction*, *Static, Dynamic & Auto Offset*, *Activation Keys*, *One-Press Mode*, *Target Objects*, *Ignored & Target Players*, *Display Notification Log*, *TriggerBot*, *ESP*, *FoV*, *Tracers* and other more subtle options
- Availability of *Security Warnings*, *Maximum User-Friendliness* and ***Configuration Manager***
- A *Beautiful* and *Unique Interface* that supports *Minimization*, *Maximization* and even ***Resizing***
- ***Support For Absolutely All Exploits***
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11 changes: 9 additions & 2 deletions source.lua
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@@ -1,7 +1,7 @@
--[[
Open Aimbot
Universal Open Source Aimbot
Release 1.7.8
Release 1.7.9
ttwizz.su/pix
ttwizz.su/OpenAimbotV3rm
Expand Down Expand Up @@ -103,6 +103,7 @@ Configuration.AutoOffset = ImportedConfiguration["AutoOffset"] or false
Configuration.MaxAutoOffset = ImportedConfiguration["MaxAutoOffset"] or 50
Configuration.UseSensitivity = ImportedConfiguration["UseSensitivity"] or false
Configuration.Sensitivity = ImportedConfiguration["Sensitivity"] or 100
Configuration.UseNoise = ImportedConfiguration["UseNoise"] or false

--? Visuals

Expand Down Expand Up @@ -648,6 +649,11 @@ do
end
})

local UseNoiseToggle = SensitivitySection:AddToggle("UseNoiseToggle", { Title = "Use Noise", Description = "Toggles the Camera Shaking", Default = Configuration.UseNoise })
UseNoiseToggle:OnChanged(function(Value)
Configuration.UseNoise = Value
end)

if getfenv().Drawing then
Tabs.Visuals = Window:AddTab({ Title = "Visuals", Icon = "box" })

Expand Down Expand Up @@ -1099,7 +1105,8 @@ local function IsReady(Target)
return false
end
local OffsetIncrement = Configuration.UseOffset and (Configuration.AutoOffset and Vector3.new(0, TargetPart.Position.Y * Configuration.StaticOffsetIncrement * (TargetPart.Position - NativePart.Position).Magnitude / 1000 <= Configuration.MaxAutoOffset and TargetPart.Position.Y * Configuration.StaticOffsetIncrement * (TargetPart.Position - NativePart.Position).Magnitude / 1000 or Configuration.MaxAutoOffset, 0) + Target:FindFirstChildWhichIsA("Humanoid").MoveDirection * Configuration.DynamicOffsetIncrement / 10 or Configuration.OffsetType == "Static" and Vector3.new(0, TargetPart.Position.Y * Configuration.StaticOffsetIncrement / 10, 0) or Configuration.OffsetType == "Dynamic" and Target:FindFirstChildWhichIsA("Humanoid").MoveDirection * Configuration.DynamicOffsetIncrement / 10 or Vector3.new(0, TargetPart.Position.Y * Configuration.StaticOffsetIncrement / 10, 0) + Target:FindFirstChildWhichIsA("Humanoid").MoveDirection * Configuration.DynamicOffsetIncrement / 10) or Vector3.zero
return true, Target, { workspace.CurrentCamera:WorldToViewportPoint(TargetPart.Position + OffsetIncrement) }, TargetPart.Position + OffsetIncrement
local NoiseFrequency = Configuration.UseNoise and Vector3.new(math.random(0.5, 1), math.random(0.5, 1), math.random(0.5, 1)) or Vector3.zero
return true, Target, { workspace.CurrentCamera:WorldToViewportPoint(TargetPart.Position + OffsetIncrement + NoiseFrequency) }, TargetPart.Position + OffsetIncrement + NoiseFrequency
else
return false
end
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