Skip to content

A renderer for WebGL which abstracts away the lower level details of the API to allow the easy creation of interactive games and applications embedded into webpages.

Notifications You must be signed in to change notification settings

typewriter1/Webgl_Renderer

Folders and files

NameName
Last commit message
Last commit date

Latest commit

 

History

32 Commits
 
 
 
 
 
 
 
 

Repository files navigation

WebGL_Renderer

A simple, easy to use WebGL renderer, which attempts to provide a way of rendering 3D graphics in a webpage without any knowledge of WebGL. It is not a game engine; however it does support some other features: obj model loading, for example, and the loading of textures.

Note: To use textures, you have to run your HTML page from a server. Therefore, to test locally you must use a server. If you have python3 installed, you can setup a simple server by opening CMD or equivalent and running python -m http.server (with python 3) from the directory of the HTML file. Then open your browser and go to localhost:8000 (or whatever number it tells you). For this to work your HTML file must be called "index.html".

Online Demo

Todo

Dependencies

This requires gl-matrix and webgl-obj-loader.

Setup

Unzip gl-matrix and webgl-obj-loader.

Include this somewhere in your page:

<script src="path-to-gl-matrix/dist/gl-matrix-min.js"></script>
<script src="path-to-webgl-obj-loader/dist/webgl-obj-loader.min.js"></script>
<script src="webglobjects.js"></script>
<script src="webgllib.js"></script>
<script src="program.js"></script>

Where program.js is the script you write.

For a basic tutorial, see wiki.

For samples, see samples directory.

About

A renderer for WebGL which abstracts away the lower level details of the API to allow the easy creation of interactive games and applications embedded into webpages.

Topics

Resources

Stars

Watchers

Forks

Packages

No packages published