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Releases: ubisoft/shotmanager

V1.7.10: Imports and exports improvements

03 Mar 21:12
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Warning:
This version of the add-on is NOT COMPATIBLE with Blender 3.1 and higher (because of issues with Python 3.10)

1.7.10 (2022-03-03)

Fixed:

  • Popup property panels appearing for several operators
  • Shots Play Mode was wrong in Blender 3.x

1.7.08 (2022-03-04)

Rendering:

  • Fixed rendering in Playblast mode

UI:

  • "Render Shot Prefix" parameter was renamed Render Sequence Prefix

Code:

  • Cleaned the debug folder to make it a well-integrated package
  • render_sequence_prefix renamed to render_sequence_prefix

1.7.1 (2022-02-11)

Fixed:

  • Image output were left in the rendering folder

Edit Files and OpenTimelineIO:

  • Fixed several bugs in Edit List File import and export
  • Improved the Import dialog window
  • Imported edit framerate and resolution can now be used to update the scene
  • Added a global and project value to control the index of the first frame in the output file names
  • Added a global and project value to control the number of digits in the output file names

Rendering:

  • Added the ability to render image sequences for shots instead or in addition to the videos
  • Added a checkbox in the render panel to choose to keep the intermediate rendered images
  • Added a Reset Render Properties button

Grease Pencil:

  • Fixed bug when painting on hidden objects

UI:

  • Added button to take range
  • Added information for output render
  • Added the main panel items menu in the Render Panel

Code:

  • Code cleaning to match Flake8 rules
  • Refactor code for output media
    ***Warning: temp directory names have changed ***

Debug

  • Added debug function to fix entities parent in old blender files

v1.6.9: Brand new version for Blender 3.0!

04 Dec 00:18
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1.6.9 (2021-12-04)

UX

  • Improved performances during animation play
  • Fixed crashes on undo and redo with the overlay tools
  • Improved warning messages
  • Exposed a render param to preserve rendered images
  • Added a button to convert camera binding to shots

Fixes

  • Fixed Make All Cameras Unique script

Preferences and user settings

  • Can show or hide overlay tools

Overlay tools

  • Added controls for the Interactive Shots Stack in a toolbar in the Timeline editor

  • Exposed preferences to display disabled shots in the timeline and shots stack

  • Exposed a Compact mode for the shots stack in the settings

  • Refactored code for the handlers

  • Improved the look and feel of the Interactive Shots Stack

  • Improved the look and feel of the Sequence Timeline

UI

  • Rewampped all the Settings panels

  • Added a viewport target to specify which view will receive the camera and sequence timeline

  • Added a nodesheet target to specify which timeline or node sheet editor will receive the interactive
    shots stack

  • Added a button to toggle the scene sound

  • Fixed the Frame Time Range button in the Timeline

  • improved behaviors when clicking on Set Current shot with modifier keys

Add-on preferences

  • Added a Frame Shot in Timeline option to change the timeline zoom when a shot is selected
  • Added a render parameter in the Render Prefs panel to allow the generated files to be kept on disk

Documentation

  • Updated online documentation

Dev

  • Import OpentimelineIO 0.14 from pip
  • Refactored Logger integration

1.5.77 (2021-11-05)

Tools

  • Removed Camera tools (Create Camera From Viewport and Move Selected Camera to Viewport)
    and introduced a button in the Shots section instead
  • Made the number of occurrences of each camera appear in red when the camera is used
    by several shots

UI

  • Introduced some new icons (Overlay Tools, Retimer, Camera to Viewport...)
  • Changed some custom icons, moved some buttons, improved responsive design
  • Exposed key mapping for:
    • Shots Play Mode: Alt + Space
    • Toggle Overlay Tools: Not defined

1.5.75 (2021-11-05)

  • Improved warnings display
  • Add a button tp convert camera bound markers to shots
  • Fixed bugs in the Best Play Performance mode
  • Fixed a bug in the play of the sequence timeline

1.5.74 (2021-11-04)

Due to heavy framerate drops when playing the animation with the timelines visible
this version received a deep refactor on the opengl tools:

  • Code refactor and cleaning of the opengl features, leading to a new tools category
    named Overlay Tools with the followings features:

    • the Sequence Timeline in the 3D viewport
    • the Cameras HUD in the 3D viewport
    • the Interactive Shots Stack in the Timeline editor
    • the start of an opengl graphics components library in utils_ogl.py
  • Added a Best Play Performance toggle button near the Display Overlay Tools
    to prevent these tools to be drawn at play time in order to increase performances

  • Added settings to control which overlay tools should be disabled at play time

v1.5.73: # 1.5.73 (2021-09-19)

19 Oct 20:15
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1.5.73 (2021-09-19)

  • Integrated OpenTimelineIO for Blender 2.93 and higher (Windows only)
  • Small integration fixes

Features

Added 2 new tools for cameras in the Shots Tools panel:

  • New Camera from View: Create a new camera from the current 3D view and put it in the viewport
  • Selected Camera to View: Make the selected camera match the the current 3D view

New Shot dialog box:

  • Added an option to make the new camera match the current viewport
  • Improved the UI
  • Added a label to indicate the number of shots using the selected camera

Retimer Tool

Many improvements / bug fixes / code cleaning on the Retimer:

  • Bug fix: Grease Pencil wasn't updated after a time change

New features:

  • Introduction of an Offset Time mode
  • checkbox to force time change on locked animation channels
  • doc (in the tooltips)
  • time cursor and time range are also affected by retiming (with an option to avoid it)
  • display of the retimer is a user pref, not a scene pref anymore
  • more stability when the shots are displayed in the timeline

Code:

  • deep code refactoring and cleaning

v1.5.66: # 1.5.66 (2021-09-23) (WIP)

23 Sep 15:19
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1.5.66 (2021-09-23)

UI and Installation

  • Cleaned user feedback at install time in case of errors
  • Added a warning when scene contains camera binding and a Clear operator

v1.5.65: # 1.5.65 (2021-09-20)

20 Sep 18:32
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1.5.65 (2021-09-20)

Shot Manager now works on Blender 2.93!! (with OpenTimelineIO features turn off though :S )

UI and Installation

  • Better user feedback in case of installation errors

Documentation

  • Improved online documentation

v1.5.62

02 Sep 22:47
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Stabilized version

v1.5.5-alpha1: Merge branch '100-make-resolution-independent' into 'master'

23 Aug 15:57
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1.5.5-alpha1 (2021-08-23)

Features

  • First public pre-release