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Create Turkish Translation (#52)
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Singulariity authored Jul 3, 2023
1 parent fd9c197 commit a56fc94
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28 changes: 28 additions & 0 deletions .github/workflows/main.yml
Original file line number Diff line number Diff line change
Expand Up @@ -31,27 +31,31 @@ jobs:
if [ -f current/last_ru ]; then LAST_RU=$(<current/last_ru); else LAST_RU="$LAST" ; fi
if [ -f current/last_pt ]; then LAST_PT=$(<current/last_pt); else LAST_PT="$LAST" ; fi
if [ -f current/last_it ]; then LAST_IT=$(<current/last_it); else LAST_IT="$LAST" ; fi
if [ -f current/last_tr ]; then LAST_TR=$(<current/last_tr); else LAST_TR="$LAST" ; fi
php update-manager/update-manager.php dscript "ciout/en.txt" . en ${BUILD} || exit 1
php update-manager/update-manager.php dscript "ciout/ru.txt" . ru ${BUILD} || exit 1
php update-manager/update-manager.php dscript "ciout/pt.txt" . pt ${BUILD} || exit 1
php update-manager/update-manager.php dscript "ciout/cn.txt" . cn ${BUILD} || exit 1
php update-manager/update-manager.php dscript "ciout/wh.txt" . wh ${BUILD} || exit 1
php update-manager/update-manager.php dscript "ciout/cht.txt" . cht ${BUILD} || exit 1
php update-manager/update-manager.php dscript "ciout/it.txt" . it ${BUILD} || exit 1
php update-manager/update-manager.php dscript "ciout/tr.txt" . tr ${BUILD} || exit 1
cp misc/chiru.file ciout
cp misc/game.hash ciout
cp misc/default.cfg ciout
cp misc/pt.cfg ciout
cp misc/cn.cfg ciout
cp misc/cht.cfg ciout
cp misc/it.cfg ciout
cp misc/tr.cfg ciout
cd ciout
zip -qry umineko-main-scripts_r${BUILD}_dev.zip ru.txt en.txt chiru.file game.hash default.cfg || exit 1
zip -qry umineko-pt-scripts_r${BUILD}_dev.zip pt.txt pt.cfg || exit 1
zip -qry umineko-cn-scripts_r${BUILD}_dev.zip cn.txt cn.cfg || exit 1
zip -qry umineko-wh-scripts_r${BUILD}_dev.zip wh.txt || exit 1
zip -qry umineko-cht-scripts_r${BUILD}_dev.zip cht.txt cht.cfg || exit 1
zip -qry umineko-it-scripts_r${BUILD}_dev.zip it.txt it.cfg || exit 1
zip -qry umineko-tr-scripts_r${BUILD}_dev.zip tr.txt tr.cfg || exit 1
cd ..
php update-manager/update-manager.php script ciout/en.txt "ciout/en.file" "$LAST_EN" || exit 1
php update-manager/update-manager.php script ciout/ru.txt "ciout/ru.file" "$LAST_RU" || exit 1
Expand All @@ -60,13 +64,15 @@ jobs:
php update-manager/update-manager.php script ciout/wh.txt "ciout/wh.file" "$LAST_EN" || exit 1
php update-manager/update-manager.php script ciout/cht.txt "ciout/cht.file" "$LAST_CN" || exit 1
php update-manager/update-manager.php script ciout/it.txt "ciout/it.file" "$LAST_IT" || exit 1
php update-manager/update-manager.php script ciout/tr.txt "ciout/tr.file" "$LAST_TR" || exit 1
cd ciout
zip -qry umineko-main-scripts_r${BUILD}.zip ru.file en.file chiru.file game.hash default.cfg || exit 1
zip -qry umineko-pt-scripts_r${BUILD}.zip pt.file pt.cfg || exit 1
zip -qry umineko-cn-scripts_r${BUILD}.zip cn.file cn.cfg || exit 1
zip -qry umineko-wh-scripts_r${BUILD}.zip wh.file || exit 1
zip -qry umineko-cht-scripts_r${BUILD}.zip cht.file cht.cfg || exit 1
zip -qry umineko-it-scripts_r${BUILD}.zip it.file it.cfg || exit 1
zip -qry umineko-tr-scripts_r${BUILD}.zip tr.file tr.cfg || exit 1
cd ..
cd extra
zip -qry ../ciout/extra_${TODAY}.zip * || exit 1
Expand Down Expand Up @@ -229,3 +235,25 @@ jobs:
asset_path: ./ciout/umineko-it-scripts_r${{ env.BUILD }}_dev.zip
asset_name: umineko-it-scripts_r${{ env.BUILD }}_dev.zip
asset_content_type: application/zip

- name: Upload TR
if: github.repository_owner == 'umineko-project' && github.ref_name == 'master'
uses: actions/upload-release-asset@v1
env:
GITHUB_TOKEN: ${{ secrets.GITHUB_TOKEN }}
with:
upload_url: ${{ steps.create_release.outputs.upload_url }}
asset_path: ./ciout/umineko-tr-scripts_r${{ env.BUILD }}.zip
asset_name: umineko-tr-scripts_r${{ env.BUILD }}.zip
asset_content_type: application/zip

- name: Upload TR (dev)
if: github.repository_owner == 'umineko-project' && github.ref_name == 'master'
uses: actions/upload-release-asset@v1
env:
GITHUB_TOKEN: ${{ secrets.GITHUB_TOKEN }}
with:
upload_url: ${{ steps.create_release.outputs.upload_url }}
asset_path: ./ciout/umineko-tr-scripts_r${{ env.BUILD }}_dev.zip
asset_name: umineko-tr-scripts_r${{ env.BUILD }}_dev.zip
asset_content_type: application/zip
2 changes: 2 additions & 0 deletions misc/tr.cfg
Original file line number Diff line number Diff line change
@@ -0,0 +1,2 @@
lang-dir=language_tr
font-dir=fonts_tr
189 changes: 189 additions & 0 deletions script/tr/caches.txt
Original file line number Diff line number Diff line change
@@ -0,0 +1,189 @@
border_pad_push 5
set_window_simple 150,100
setwindow5 ":a;graphics\system\empty.png"
lsp 10,":s;#FFFFFF`{p:8:{a:c:Lütfen bekleyin.{n}Oyun verisi önbelleğe yükleniyor.}}",150,450
print 1
screenflip 0
_csp 10
lsp 5,":a/10,0,3;graphics\system\wnd\cursor0.png",0,0
lsp s0_3,goa_memory1_src,0,0
*goa_1e
d2 [ak][text_fade_t 0][text_speed_t 10]`I'm gonna be eateeeen!`[#][*][\]
wait_on_d 0
getcursorpos %x,%y
amsp 5,%x,%y-33
print 1
getscreenshot 1920,1080
savescreenshot "caches\goa_memory1.png"
d_continue
wait_on_d -1
textoff
lsp s0_3,goa_memory2_src,0,0
*goa_2e
d2 [ak][text_fade_t 0][text_speed_t 10]`"Leave this to me and go on ahead!"{n}"Senpai?!"`[#][*][\]
wait_on_d 0
getcursorpos %x,%y
amsp 5,%x,%y-33
print 1
getscreenshot 1920,1080
savescreenshot "caches\goa_memory2.png"
d_continue
wait_on_d -1
textoff
lsp s0_3,goa_memory3_src,0,0
*goa_3e
d2 [ak][text_fade_t 0][text_speed_t 10]`"Sorry to keep you waiting!!"{n}"You guys... Why are you here......"`[#][*][\]
wait_on_d 0
getcursorpos %x,%y
amsp 5,%x,%y-33
print 1
getscreenshot 1920,1080
savescreenshot "caches\goa_memory3.png"
d_continue
wait_on_d -1
textoff
lsp s0_3,goa_memory4_src,0,0
*goa_4e
d2 [ak][text_fade_t 0][text_speed_t 10]`haah haah`[#][*][\]
wait_on_d 0
getcursorpos %x,%y
amsp 5,%x,%y-33
print 1
getscreenshot 1920,1080
savescreenshot "caches\goa_memory4.png"
d_continue
wait_on_d -1
if %CHIRU_MODE = 0 goto *cache_skip_chiru
textoff
mov %Free9,%msgwnd_type
mov %msgwnd_type,3
set_name_window_non
lsp s0_3,kakera_memory6_src,0,0
*kak_6e
d2 [ak][text_fade_t 0][text_speed_t 10]`"No, that's wrong. The right thing to say is "a murder really happened = it isn't a locked room"!`[#][*][\]
wait_on_d 0
getcursorpos %x,%y
amsp 5,%x,%y-33
print 1
getscreenshot 1920,1080
savescreenshot "caches\kakera_memory6.png"
d_continue
wait_on_d -1
textoff
lsp s0_3,kakera_memory7_src,0,0
*kak_7e
d2 [ak][text_fade_t 0][text_speed_t 10]`"It's useless to try and resist or escape.`[#][*][\]
wait_on_d 0
getcursorpos %x,%y
amsp 5,%x,%y-33
print 1
getscreenshot 1920,1080
savescreenshot "caches\kakera_memory7.png"
d_continue
wait_on_d -1
textoff
lsp s0_3,kakera_memory9_src,0,0
*kak_9e
d2 [ak][text_fade_t 0][text_speed_t 10]`And not just Kyrie‐san.{n}Jessica said it over the phone too.{n}{n}......No, since the very beginning, from the time we talked with Gohda‐san and Kumasawa‐san, and got the phone call from Uncle Krauss's group,`[#][*][\]
wait_on_d 0
getcursorpos %x,%y
amsp 5,%x,%y-33
print 1
getscreenshot 1920,1080
savescreenshot "caches\kakera_memory9.png"
d_continue
wait_on_d -1
textoff
lsp 5,":a/10,0,3;graphics\system\wnd\cursor1.png",0,0
lsp s0_3,kakera_memory1_src,0,0
*kak_1e
d2 [ak][text_fade_t 0][text_speed_t 10]`"Kyaa{p:0:♪} Sakutaroo! It's been so looong!"{n}"You look as deli—I mean—cute as ever~!!"{n}"I'm fi~rst!! Kyaa, he's so fluffy, squishy, and cuuu~te!"`[#][*][\]
wait_on_d 0
getcursorpos %x,%y
amsp 5,%x,%y-33
print 1
getscreenshot 1920,1080
savescreenshot "caches\kakera_memory1.png"
d_continue
wait_on_d -1
textoff
lsp s0_3,kakera_memory2_src,0,0
*kak_2e
d2 [ak][text_fade_t 0][text_speed_t 10]`"Oooooooooooooohh, come ooooooon!! Whoever wants to eat these bullets Maria chambered for me, step forwaaaaaaard, uwoooo{0}o{0}o{0}o{0}o{0}o{0}o{0}o{0}o{0}o{0}o{0}o{0}o{0}o{0}o{0}o{0}o{0}o{0}o{0}o{0}o{0}o{0}oooohhh!!!"`[#][*][\]
wait_on_d 0
getcursorpos %x,%y
amsp 5,%x,%y-33
print 1
getscreenshot 1920,1080
savescreenshot "caches\kakera_memory2.png"
d_continue
wait_on_d -1
textoff
lsp s0_3,kakera_memory3_src,0,0
*kak_3e
d2 [ak][text_fade_t 0][text_speed_t 10]`"............This isn't one of the Master's rules, ...and it certainly isn't one of yours. .........I made this rule myself. .........I'm not furniture anymore. .........I'm the zero on your roulette...!"`[#][*][\]
wait_on_d 0
getcursorpos %x,%y
amsp 5,%x,%y-33
print 1
getscreenshot 1920,1080
savescreenshot "caches\kakera_memory3.png"
d_continue
wait_on_d -1
textoff
lsp s0_3,kakera_memory4_src,0,0
*kak_4e
d2 [ak][text_fade_t 0][text_speed_t 10]`"Genji‐san. ......Father is calling for you. Keep him company."{n}".........Certainly."`[#][*][\]
wait_on_d 0
getcursorpos %x,%y
amsp 5,%x,%y-33
print 1
getscreenshot 1920,1080
savescreenshot "caches\kakera_memory4.png"
d_continue
wait_on_d -1
textoff
lsp s0_3,kakera_memory5_src,0,0
*kak_5e
d2 [ak][text_fade_t 0][text_speed_t 10]`"Thank you for understanding, Battler‐kun. ...But you're lucky, you know."{n}"Huh? Why?"{n}"I'd want to leave if I could."{n}"...Ihihihi! I bet you would. I'll let you adults enjoy your happy family chat about the inheritance."`[#][*][\]
wait_on_d 0
getcursorpos %x,%y
amsp 5,%x,%y-33
print 1
getscreenshot 1920,1080
savescreenshot "caches\kakera_memory5.png"
d_continue
wait_on_d -1
textoff
lsp s0_3,kakera_memory8_src,0,0
*kak_8e
d2 [ak][text_fade_t 0][text_speed_t 10]`"Alright, Milady... Let's follow that wall and keep walking. ...On and on. And on."`[#][*][\]
wait_on_d 0
getcursorpos %x,%y
amsp 5,%x,%y-33
print 1
getscreenshot 1920,1080
savescreenshot "caches\kakera_memory8.png"
d_continue
wait_on_d -1
textoff
lsp s0_3,kakera_memory10_src,0,0
*kak_10e
d2 [ak][text_fade_t 0][text_speed_t 10]`My goddamn grandad wavered into vision.{n}{n}......Heh, is he trying to be some kind of knight, blocking the way between me and Beato...?!`[#][*][\]
wait_on_d 0
getcursorpos %x,%y
amsp 5,%x,%y-33
print 1
getscreenshot 1920,1080
savescreenshot "caches\kakera_memory10.png"
d_continue
wait_on_d -1
mov %msgwnd_type,%Free9
*cache_skip_chiru
textoff
_csp s0_3
_csp 5
print 1
screenflip 1
border_pad_pop
mov $font_preference,$Free1
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