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Dynamic keyboard remapping and macro engine inspired by QMK

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qsk (aka Quantum Soft Keyboard)

github crates.io docs.rs build status

The keyboard remapping software you never knew you wanted.

Inspired by the open source keyboard firmware project, QMK, the goal of qsk is enable similar features on arbitrary keyboards connected to a host system. For example, the built-in keyboard on a laptop or that crummy old generic keyboard that came with your 1990s era department store desktop computer.

Features

  • standard keyboard remapping, eg remap F -> U
  • composable layers of keymappings activated by keys with special functionality
  • "tap toggle", which causes a given key to send its usual keystroke when tapped within a given time limit and to activate a specified layer while held

This feature set is still fairly small relative to QMK's quite prolific feature set. Features are implemented on an as-needed basis -- contributions welcome!

Usage (linux-only for now)

Try The Example Remapper

Install:

cargo install qsk

Get a list of available devices:

qsk list-devices

After identifying the device you want to use, run the remapper:

sudo qsk remap /path/to/device-file

Note: sudo is necessary above because by default your linux login user won't have the permissions necessary to grab your chosen keyboard input device nor to create new virtual keyboard device through which your remapped key strokes will be emitted.

Customize and Build Your Own Remapper

The previous section describes how to use the binary shipped via crates.io, which for now can't have its keymaps customized. In the future it will be possible to pass it a path to a file with a keymapping DSL/script. For now, keyboard remapping definitions must be compiled in. To make this easier, qsk provides a cargo-generate template that helps you get started quickly to create a qsk project of your own:

cargo generate --git https://github.com/waynr/qsk.git qsk-template

cargo-generate will prompt you for values to fill in the qsk template project, one of which will be "Project Name". The value you pass to this will be the name of the directory of your new qsk project. To build it:

cd $PROJECT_NAME
cargo build

Get a list of available devices:

./target/debug/$PROJECT_NAME list-devices

After identifying the device you want to use, run the remapper:

sudo ./target/debug/$PROJECT_NAME remap /path/to/device-file

The QSK Procedural Macro Remapping DSL

The abovementioned template produces a main.rs that looks like the following:

use std::error;

use qsk_macros;

use qsk::entrypoint;

fn main() -> Result<(), Box<dyn error::Error>> {
    let layer_composer = qsk_macros::remap!(
        ModLayer[Active]: {
            Y -> HOME,
            F -> TapToggle(Navigation, F),
        },
        Navigation: {
            END -> Exit(),
            Y -> HOME,
            U -> PAGEDOWN,
            I -> PAGEUP,
            O -> END,
            H -> LEFT,
            J -> DOWN,
            K -> UP,
            SEMICOLON -> RIGHT,
        },
    )?;

    entrypoint(layer_composer)?;
    Ok(())
}

This demonstrates the qsk_macros::remap! macro which takes as input a mini-DSL that simplifies definition of layered keyboard remapping. The only alternative to this currently would be defining a qsk_types::LayerComposer directly in Rust. All you have to do in your generated project is to update the key mappings, save, and build.

There are several categories of identifier to be concerned with when defining keyboard remapping layers:

  • Layer Name are identifiers like Navigation and ModLayer shown above. These names precede a colon with an optional set of square brackets and are used by Key Functions. For example, Navigation in TapToggle indicates that the Navigation layer should be activated when the key on the left side of the -> is held.
  • Layer Option are identifiers like Active in square brackets above. These are used to configure individual layers.
  • Key Codes are identifiers like K, END, and UP shown above. On the left side of a -> the key code indicates the "input" key that will be remapped. On the right side of a -> this indicates what key code will be output given the key code on the left.
  • Key Functions are identifies like Exit and TapToggle shown above. These can only appear on the right side of a -> and are used to bestow special properties on the corresponding key indicated on the left side of the ->.

Key Functions

  • TapToggle(<layer_ref>, <tap_key>) When the key on the left side of the -> is pressed and held, the layer named <layer_ref> is activated. When it is tapped within the default tap toggle timeout (180 milliseconds).
  • Exit() When the key on the left side of the -> is pressed, the program will exit gracefully.

Layer Options

  • Active indicates that the layer should be set to "active" state on program initialization.

Differences from QMK

Assuming you are familiar with QMK, you might be interested to know how this project differs from it.

If you're not familiar with QMK, then the TL;DR is that it is software that you can use to customize the behavior of supported keyboards to dynamically alter the behavior of keys according. If you would like to know more, please check out the QMK documentation site but be warned that it is a somewhat deep rabbithole.

Target Runtime

QMK compiles to firmware that must be loaded onto a given target keyboard that it supports. As such, it imposes no resource consumption burden on the host system and minimizes latency due to the (presumably) dedicated nature of its microcontroller.

qsk, on the otherhand, compiles to a binary that necessarily runs on the host system receiving the original hardware input events and sending the same or different events as determined by its configuration.

It requires permissions on the host system necessary to:

  • Grab the input of an existing input device to receive its input events.
  • Create a new virtual input device to which it sends keystrokes that it either generates or passes through from the source input device.

Additionally, you must tell qsk what source input device to grab when executing the binary.

Additional latency

As you can imagine, there is potential for a tool like qsk to inject non-trivial between the time it receives a keyboard event and the time that it sends corresponding potentially altered keyboard events.

The intent in choosing Rust for this tool, aside from indulging a personal preference, is to safely minimize latency while providing opportunities to extend its features along a number of axes. That said, there has not yet been an effort to characterize the latency involved here but I (waynr) can attest that it doesn't seem to be noticeable for everyday use.

Remaps input events, not actual keys

In qsk we don't map desired keyboard events/behaviors to specific hardware keys but to other keyboard or input events. Because of this you have to be conscious of what input events your desired physical device and target host OS map to in order to effectively remap it.

It is possible that we could in the future do something fancy like inspect details of a given input device and allow the user to configure it using a GUI and a presumed default layout presented to us by the input event interface. Contributions in this area are encouraged!

Supported Operating Systems

Because of the nature of qsk it's most likely that support needs to be kernel/OS specific since that is the most natural API boundary where an interface might be made available for such things.

Linux

For Linux we implement device support through evdev, a generic input event interface provided by the kernel. This can be illustrated with the following rough chain of relationships:

brain -> fingers -> keyboard -> CPU interrupts -> interrupt handlers (kernel) ->
evdev subsystem (kernel/userspace) -> qsk -> X11 input drivers OR libinput for
Wayland -> your program

Beware that while qsk is attached to a given input source it will "grab" that input so that it has the exclusive right to read events from it.

[TODO] Mac

I don't have any mac computers so it's not practical for me to implement support for them. I am somewhat skeptical that it is as easy as for Linux, but happy to be proven wrong by someone with a mac. Please feel encouraged to implement support, I would be happy to provide whatever guidance you want or need!

[TODO] Windows

I don't have any windows computers so it's not practical for me to implement support for them. I am somwhat skeptical that it is as easy as for Linux, but am happy to be proven wrong by someone with a windows. Please feel encouraged to implement support, I would be happy to provide whatever guidance you want or need!

[TODO] ??

Got an operating system or computing paradigm I don't know about? Let me know!

Maintainer

Wayne Warren is an everyday normal guy who likes to write software in Rust and was driven to write qsk out of annoyance at the lack of muscle memory compatibility between his highly-customized mechanical keyboard firmware and his various laptops' super uncustomizable built-in keyboards.

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Dynamic keyboard remapping and macro engine inspired by QMK

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