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polspeak

Your InteractSound __resource.lua file should look something like this after your moved the sound files:

files({
    'client/html/index.html',
    -- Begin Sound Files Here...
    -- client/html/sounds/ ... .ogg
    'client/html/sounds/demo.ogg',
    'client/html/sounds/demo.ogg',
	'client/html/sounds/stop_vehicle.ogg',
	'client/html/sounds/stop_vehicle-2.ogg',
	'client/html/sounds/stop_the_f_car.ogg',
	'client/html/sounds/dont_make_me.ogg',
	'client/html/sounds/clear_the_area.ogg',
	'client/html/sounds/its_over_for_you.ogg',
	'client/html/sounds/you_are_finished_dhead.ogg',
	'client/html/sounds/cant_hide_boi.ogg',
	'client/html/sounds/stop_dont_move.ogg',
	'client/html/sounds/give_yourself_up.ogg',
	'client/html/sounds/stay_right_there.ogg',
	'client/html/sounds/freeze_lspd.ogg',
	'client/html/sounds/stop_or_executed.ogg',
	'client/html/sounds/stop_or_i_kill.ogg',
	'client/html/sounds/this_is_the_lspd.ogg',
	'client/html/sounds/move_along_people.ogg',
	'client/html/sounds/get_out_of_here_now.ogg',
	'client/html/sounds/disperse_now.ogg',
	'client/html/sounds/shoot_to_kill.ogg',
	'client/html/sounds/drop_a_missile.ogg',
	'client/html/sounds/lock.ogg',
	'client/html/sounds/unlock.ogg'
})

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