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#include <iostream> | ||
#include <conio.h> // For _kbhit() and _getch() | ||
#include <windows.h> // For Sleep() | ||
#include <vector> | ||
using namespace std; | ||
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bool gameOver; | ||
const int width = 20; | ||
const int height = 20; | ||
int x, y, fruitX, fruitY, score; | ||
enum eDirection { STOP = 0, LEFT, RIGHT, UP, DOWN }; | ||
eDirection dir; | ||
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vector<pair<int, int>> snake; // Vector to hold snake body coordinates | ||
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void Setup() { | ||
gameOver = false; | ||
dir = STOP; | ||
x = width / 2; | ||
y = height / 2; | ||
fruitX = rand() % width; | ||
fruitY = rand() % height; | ||
score = 0; | ||
snake.push_back(make_pair(x, y)); // Initialize snake with one segment | ||
} | ||
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void Draw() { | ||
system("cls"); // Clear console | ||
for (int i = 0; i < width + 2; i++) | ||
cout << "#"; | ||
cout << endl; | ||
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for (int i = 0; i < height; i++) { | ||
for (int j = 0; j < width; j++) { | ||
if (j == 0) | ||
cout << "#"; // Walls | ||
if (i == y && j == x) | ||
cout << "O"; // Snake head | ||
else if (i == fruitY && j == fruitX) | ||
cout << "F"; // Fruit | ||
else { | ||
bool print = false; | ||
for (auto s : snake) { | ||
if (s.first == j && s.second == i) { | ||
cout << "o"; // Snake body | ||
print = true; | ||
} | ||
} | ||
if (!print) | ||
cout << " "; | ||
} | ||
if (j == width - 1) | ||
cout << "#"; | ||
} | ||
cout << endl; | ||
} | ||
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for (int i = 0; i < width + 2; i++) | ||
cout << "#"; | ||
cout << endl; | ||
cout << "Score: " << score << endl; | ||
} | ||
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void Input() { | ||
if (_kbhit()) { | ||
switch (_getch()) { | ||
case 'a': | ||
dir = LEFT; | ||
break; | ||
case 'd': | ||
dir = RIGHT; | ||
break; | ||
case 'w': | ||
dir = UP; | ||
break; | ||
case 's': | ||
dir = DOWN; | ||
break; | ||
case 'x': | ||
gameOver = true; // Exit game | ||
break; | ||
} | ||
} | ||
} | ||
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void Logic() { | ||
int prevX = snake[0].first; // Previous head position | ||
int prevY = snake[0].second; | ||
int prev2X, prev2Y; | ||
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switch (dir) { | ||
case LEFT: | ||
x--; | ||
break; | ||
case RIGHT: | ||
x++; | ||
break; | ||
case UP: | ||
y--; | ||
break; | ||
case DOWN: | ||
y++; | ||
break; | ||
} | ||
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// Check for wall collision | ||
if (x >= width) x = 0; else if (x < 0) x = width - 1; | ||
if (y >= height) y = 0; else if (y < 0) y = height - 1; | ||
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// Check for fruit collision | ||
if (x == fruitX && y == fruitY) { | ||
score += 10; // Increase score | ||
fruitX = rand() % width; // Respawn fruit | ||
fruitY = rand() % height; | ||
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// Grow snake | ||
snake.push_back(make_pair(prevX, prevY)); | ||
} | ||
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for (size_t i = 1; i < snake.size(); i++) { | ||
prev2X = snake[i].first; // Store previous segment position | ||
prev2Y = snake[i].second; | ||
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snake[i].first = prevX; // Move the segment forward |