x448/float16
package provides IEEE 754 half-precision floating-point format (binary16) with IEEE 754 default rounding for conversions. IEEE 754-2008 refers to this 16-bit floating-point format as binary16.
IEEE 754 default rounding ("Round-to-Nearest RoundTiesToEven") is considered the most accurate and statistically unbiased estimate of the true result.
All possible 4+ billion floating-point conversions with this library are verified to be correct.
Lowercase "float16" refers to IEEE 754 binary16. And capitalized "Float16" refers to exported Go data type.
Current features include:
- float16 to float32 conversions use lossless conversion.
- float32 to float16 conversions use IEEE 754-2008 "Round-to-Nearest RoundTiesToEven".
- conversions using pure Go take about 2.65 ns/op on a desktop amd64.
- unit tests provide 100% code coverage and check all possible 4+ billion conversions.
- other functions include: IsInf(), IsNaN(), IsNormal(), PrecisionFromfloat32(), String(), etc.
- all functions in this library use zero allocs except String().
This library is used by fxamacker/cbor and is ready for production use on supported platforms. The version number < 1.0 indicates more functions and options are planned but not yet published.
Current status:
- Core API is done and breaking API changes are unlikely.
- 100% of unit tests pass:
- short mode (
go test -short
) tests around 65765 conversions in 0.005s. - normal mode (
go test
) tests all possible 4+ billion conversions in about 95s.
- short mode (
- 100% code coverage with both short mode and normal mode.
- Tested on amd64, arm64, ppc64le, and s390x.
Roadmap:
- Add functions for fast batch conversions leveraging SIMD when supported by hardware.
- Speed up unit test when verifying all possible 4+ billion conversions.
Conversions from float16 to float32 are lossless conversions. All 65536 possible float16 to float32 conversions (in pure Go) are confirmed to be correct.
Unit tests take a fraction of a second to check all 65536 expected values for float16 to float32 conversions.
Conversions from float32 to float16 use IEEE 754 default rounding ("Round-to-Nearest RoundTiesToEven"). All 4294967296 possible float32 to float16 conversions (in pure Go) are confirmed to be correct.
Unit tests in normal mode take about 1-2 minutes to check all 4+ billion float32 input values and results for Fromfloat32(), FromNaN32ps(), and PrecisionFromfloat32().
Unit tests in short mode use a small subset (around 229 float32 inputs) and finish in under 0.01 second while still reaching 100% code coverage.
Install with go get github.com/x448/float16
.
// Convert float32 to float16
pi := float32(math.Pi)
pi16 := float16.Fromfloat32(pi)
// Convert float16 to float32
pi32 := pi16.Float32()
// PrecisionFromfloat32() is faster than the overhead of calling a function.
// This example only converts if there's no data loss and input is not a subnormal.
if float16.PrecisionFromfloat32(pi) == float16.PrecisionExact {
pi16 := float16.Fromfloat32(pi)
}
Float16 (capitalized) is a Go type with uint16 as the underlying state. There are 6 exported functions and 9 exported methods.
package float16 // import "github.com/x448/float16"
// Exported types and consts
type Float16 uint16
const ErrInvalidNaNValue = float16Error("float16: invalid NaN value, expected IEEE 754 NaN")
// Exported functions
Fromfloat32(f32 float32) Float16 // Float16 number converted from f32 using IEEE 754 default rounding
with identical results to AMD and Intel F16C hardware. NaN inputs
are converted with quiet bit always set on, to be like F16C.
FromNaN32ps(nan float32) (Float16, error) // Float16 NaN without modifying quiet bit.
// The "ps" suffix means "preserve signaling".
// Returns sNaN and ErrInvalidNaNValue if nan isn't a NaN.
Frombits(b16 uint16) Float16 // Float16 number corresponding to b16 (IEEE 754 binary16 rep.)
NaN() Float16 // Float16 of IEEE 754 binary16 not-a-number
Inf(sign int) Float16 // Float16 of IEEE 754 binary16 infinity according to sign
PrecisionFromfloat32(f32 float32) Precision // quickly indicates exact, ..., overflow, underflow
// (inline and < 1 ns/op)
// Exported methods
(f Float16) Float32() float32 // float32 number converted from f16 using lossless conversion
(f Float16) Bits() uint16 // the IEEE 754 binary16 representation of f
(f Float16) IsNaN() bool // true if f is not-a-number (NaN)
(f Float16) IsQuietNaN() bool // true if f is a quiet not-a-number (NaN)
(f Float16) IsInf(sign int) bool // true if f is infinite based on sign (-1=NegInf, 0=any, 1=PosInf)
(f Float16) IsFinite() bool // true if f is not infinite or NaN
(f Float16) IsNormal() bool // true if f is not zero, infinite, subnormal, or NaN.
(f Float16) Signbit() bool // true if f is negative or negative zero
(f Float16) String() string // string representation of f to satisfy fmt.Stringer interface
See API at godoc.org for more info.
Conversions (in pure Go) are around 2.65 ns/op for float16 -> float32 and float32 -> float16 on amd64. Speeds can vary depending on input value.
All functions have zero allocations except float16.String().
FromFloat32pi-2 2.59ns ± 0% // speed using Fromfloat32() to convert a float32 of math.Pi to Float16
ToFloat32pi-2 2.69ns ± 0% // speed using Float32() to convert a float16 of math.Pi to float32
Frombits-2 0.29ns ± 5% // speed using Frombits() to cast a uint16 to Float16
PrecisionFromFloat32-2 0.29ns ± 1% // speed using PrecisionFromfloat32() to check for overflows, etc.
- Go 1.12 (or newer).
- amd64, arm64, ppc64le, or s390x.
Other architectures and Go versions may work, but are not tested regularly.
Special thanks to Kathryn Long (starkat99) for creating half-rs, a very nice rust implementation of float16.
Copyright © 2019-present Montgomery Edwards⁴⁴⁸ and Faye Amacker.
x448/float16 is licensed under the MIT License. See LICENSE for the full license text.