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Replaced low-tps-physics modules with regional-activity modules. Any sort of activity that has the potential to lag or kill the server when happening at high frequencies can now be individually managed and configured. The base concept for this was suggested by @xKumorio (3b3t.org): Any time an activity is happening for the first time, the plugin will check in a radius around it for more activity of the same kind. If it exceeds a certain count within the configured timeframe, all activity in that radius (region) will be cancelled.
The only catch: Config defaults are pretty rough and will most likely need individual adjustments. Tests with a variety of lagmachine designs were pretty promising though. I would very much recommend to check out the entire lag-preventions.regional-activity section.
Added a module against lag generated by forcing the server to send large ItemStacks. (Ex. fill chest with books, spam open chest). This is especially a problem with older game versions. Previous modules that were basically a worse attempt at fixing this issue have been removed in favor of this one. Basically works like an anti-spam that starts taking action once the player is exceeding a certain byte-size of requested data within a timeframe. Players will first be rate-limited and if they keep requesting data, locked out from requesting more for a configurable time.
Replaced all deprecated NBT-API calls with the new ones
Added an illegal item module against illegal potion effects
Added an illegal item module against illegal item attributes
Fully reworked configurations for Crystal Aura, Anchor Aura and Bed Aura: You can now set place and break cooldowns per Hand on the Folia jar!
Added a patch against MultiTask
Rewrote the patch against SilentSwitch
Improved the burrow patch slightly for more configurability
Improved compatibility with lower game versions by using reflections for TPS and MSPT. This also improved compatibility with unsupported older versions.
Improved world height configuration and detection for Legacy users
Fixed AEF being unable to detect player respawns on Folia