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# Unreal Engine Assets Exporter - Release Log | ||
Release Logs: https://github.com/xavier150/Blender-For-UnrealEngine-Addons/wiki/Release-Logs | ||
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### Version 4.3.2 | ||
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- New: Addon renamed from "Blender For Unreal Engine" To "Unreal Engine Assets Exporter". This was needed to follow [Blender Extensions Terms of Service](https://extensions.blender.org/terms-of-service/) (Branding) |
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# Unreal Engine Assets Exporter - Release Log | ||
Release Logs: https://github.com/xavier150/Blender-For-UnrealEngine-Addons/wiki/Release-Logs | ||
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### Version 4.3.3 | ||
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- Update import scripts to avoid sys.path manipulations durring BFU module imports. | ||
- Fixed: If export folder is relative empty "//" addons export assets at the disc root. |
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# Unreal Engine Assets Exporter - Release Log | ||
Release Logs: https://github.com/xavier150/Blender-For-UnrealEngine-Addons/wiki/Release-Logs | ||
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### Version 4.3.4 | ||
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- Update import scripts to avoid sys.argv manipulations durring BFU module imports. | ||
- Removed useless fbxio folders depending Blender Version. | ||
- Fixed: If export folder is relative empty "//" addons export import scripts at the disc root. | ||
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# Unreal Engine Assets Exporter - Release Log | ||
Release Logs: https://github.com/xavier150/Blender-For-UnrealEngine-Addons/wiki/Release-Logs | ||
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### Version 4.3.5 | ||
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- Fix copyright. | ||
- Fix import script fail. (import 'importlib.util' and sys.modules manipulation) |
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# Unreal Engine Assets Exporter - Release Log | ||
Release Logs: https://github.com/xavier150/Blender-For-UnrealEngine-Addons/wiki/Release-Logs | ||
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### Version 4.3.6 | ||
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- Fixed: Names in data_path are not escaped. |
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# Unreal Engine Assets Exporter - Release Log | ||
Release Logs: https://github.com/xavier150/Blender-For-UnrealEngine-Addons/wiki/Release-Logs | ||
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### Version 4.3.7 | ||
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- New: Support for Unreal Engine 5.5. | ||
- New: Correct Extrem UV Scale: Added the "Use Positive Pos" option to keep UV islands in positive positions. | ||
- New: Correct Extrem UV Scale: Added the "Step Scale" option for export. | ||
- New: Correct Extrem UV Scale: Added the "Use Positive Pos" option for export. | ||
- Changes: The addon now uses the new Interchange Assets pipeline for importing assets into Unreal Engine 5.5. | ||
- Fixed: Correct Extrem UV Scale: UV changes are now applied to the entire asset. | ||
- Fixed: Animations were not exported to subfolders on disk. | ||
- Fixed: NLA lost animated_influence FCurve after export. | ||
- Cleanup: Removed debug logs. |
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# Unreal Engine Assets Exporter - Release Log | ||
Release Logs: https://github.com/xavier150/Blender-For-UnrealEngine-Addons/wiki/Release-Logs | ||
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### Version 4.3.8 | ||
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- Full addon refactoring for better properties and UI management and organization. | ||
- Fixed: Custom Skeletal Mesh Ref not well used. | ||
- Fixed: Skeleton search use only loaded assets. | ||
- Fixed: Export curve as static mesh do export fail. | ||
- Fixed: Script fail at import for Unreal Engine 4.27 | ||
- Fixed: Script fail at import in Unreal Engine when python plugins is disabled. | ||
- Fixed: Import mesh with multiple lods may create new material slots. |
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{ | ||
"schema_version": [1,0,0], | ||
"blender_manifest": { | ||
"id": "unrealengine_assets_exporter", | ||
"version": [4,3,8], | ||
"name": "Unreal Engine Assets Exporter", | ||
"tagline": "Allows to batch export and import in Unreal Engine", | ||
"maintainer": "Loux Xavier (BleuRaven) xavierloux.loux@gmail.com", | ||
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"website_url": "https://github.com/xavier150/Blender-For-UnrealEngine-Addons/", | ||
"report_issue_url": "https://github.com/xavier150/Blender-For-UnrealEngine-Addons/issues", | ||
"support": "COMMUNITY", | ||
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"type": "add-on", | ||
"tags": ["Import-Export"], | ||
"category": "Import-Export", | ||
"license": ["SPDX:GPL-3.0-or-later"], | ||
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"copyright": [ | ||
"2024 Xavier Loux", | ||
"2013 Blender Foundation", | ||
"2006-2012 assimp team", | ||
"2013 Campbell Barton", | ||
"2014 Bastien Montagne" | ||
], | ||
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"permissions": { | ||
"files": "Import/export FBX from/to disk", | ||
"clipboard": "Copy generated script paths" | ||
} | ||
}, | ||
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"builds": { | ||
"unrealengine_assets_exporter_4.3": { | ||
"generate_method": "EXTENTION_COMMAND", | ||
"auto_install_range": [[4,3,0], [4,3,0]], | ||
"naming": "{Name}_{Version}-blender_4.3.zip", | ||
"module": "blender-for-unrealengine", | ||
"pkg_id": "unrealengine_assets_exporter", | ||
"exclude_paths": [ | ||
"fbxio/" | ||
], | ||
"include_paths": [ | ||
"fbxio/__init__.py/", | ||
"fbxio/io_scene_fbx_4_3/" | ||
], | ||
"blender_version_min": [4,3,0] | ||
}, | ||
"unrealengine_assets_exporter_4.2": { | ||
"generate_method": "EXTENTION_COMMAND", | ||
"auto_install_range": [[4,2,0], [4,2,3]], | ||
"naming": "{Name}_{Version}-blender_4.2.zip", | ||
"module": "blender-for-unrealengine", | ||
"pkg_id": "unrealengine_assets_exporter", | ||
"exclude_paths": [ | ||
"fbxio/" | ||
], | ||
"include_paths": [ | ||
"fbxio/__init__.py/", | ||
"fbxio/io_scene_fbx_4_2/" | ||
], | ||
"blender_version_min": [4,2,0] | ||
}, | ||
"unrealengine_assets_exporter_2.8": { | ||
"generate_method": "SIMPLE_ZIP", | ||
"auto_install_range": [[2,80,0], [4,1,0]], | ||
"naming": "{Name}_{Version}-blender_2.8-4.1.zip", | ||
"module": "blender-for-unrealengine", | ||
"pkg_id": "unrealengine_assets_exporter", | ||
"exclude_paths": [ | ||
"fbxio/" | ||
], | ||
"include_paths": [ | ||
"fbxio/__init__.py/", | ||
"fbxio/io_scene_fbx_4_1/", | ||
"fbxio/io_scene_fbx_4_0/", | ||
"fbxio/io_scene_fbx_3_6/", | ||
"fbxio/io_scene_fbx_3_5/", | ||
"fbxio/io_scene_fbx_3_4/", | ||
"fbxio/io_scene_fbx_3_3/", | ||
"fbxio/io_scene_fbx_3_2/", | ||
"fbxio/io_scene_fbx_3_1/", | ||
"fbxio/io_scene_fbx_2_93/", | ||
"fbxio/io_scene_fbx_2_83/" | ||
], | ||
"blender_version_min": [2,80,0] | ||
} | ||
} | ||
} |
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