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Pre Rev 0.2.8.2

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@xavier150 xavier150 released this 05 Jan 03:16
  • New: Change: Better UI and Optimized
  • New: Auto-Rig Pro support (Needed for convert armature durring the export)
  • New: You can now choose the preview collision color.
  • New: You can set a light map res depending on the surface Area
  • New: New button for update light map res depending on the surface Area
  • New: You can now use ../ for up one directory in folder names
  • New: You can now set Socket name in object property if needed
  • New: You can now set skeleton name to use for import script (Proxy use)
  • New: You can now set directly the desired export name for each objects.
  • New: More option for action names.
  • New: Camera Sensor Width and Height are now added in additional tracks.
  • Change: New potential error: Check if the unit scale is equal to 0.01 (You can disable this potential error in addon_prefs)
  • Change: Better check and potential errors info for Armature.
  • Change: Some potential errors can have button to the documentation.
  • Change: Potential error (inherit_scale = False) bone removed.
  • Change: 20 Tab python integration is now not supported
  • Change: Simple others change in property values and texts.
  • Change: Return to the user mode (OBJECT, EDIT, [...]) after the export
  • Change: Import Script values are now saved with Nomenclature Presets.
  • Change: "Include armature in animation file name" option moved to Animation Properties Panel
  • Change: Clean illegal char, you can now use complex assets name without problem.
  • Fixed: Export fail if the object consraint shapes keys and modifiers.
  • Fixed: Export fail if UserMode not set
  • Fixed: Create PhysicsAsset option in skeletalMesh alway create PhysicsAsset.
  • Fixed: Useless data created by the export are not removed
  • Fixed: Potential error (multiple roots bones) Doesn't count bones correctly
  • Fixed: With Unit Scale not at 0.01 F-Curve modifier are 100 times too small.
  • Fixed: Focal length in additional tracks are not updated
  • Fixed: Sequencer import script error with 4.26, ConfigParser import changed to configparser.
  • Fixed: Assets import script error with 4.26, ConfigParser import changed to configparser.
  • Fixed: Camera cut in Imported sequencer was not visible in other sequencer (CameraBindingID)
  • Fixed: If armature name contain illegal char, in Unreal the Skeletal Mesh is not found by Anim assets.
  • Fixed: Fix potential error with popup can do script errors.
  • Fixed: FBX export do crash in Blender 2.8 when not used data is removed before export.