Pre Rev 0.2.8.2
Pre-release
Pre-release
- New: Change: Better UI and Optimized
- New: Auto-Rig Pro support (Needed for convert armature durring the export)
- New: You can now choose the preview collision color.
- New: You can set a light map res depending on the surface Area
- New: New button for update light map res depending on the surface Area
- New: You can now use ../ for up one directory in folder names
- New: You can now set Socket name in object property if needed
- New: You can now set skeleton name to use for import script (Proxy use)
- New: You can now set directly the desired export name for each objects.
- New: More option for action names.
- New: Camera Sensor Width and Height are now added in additional tracks.
- Change: New potential error: Check if the unit scale is equal to 0.01 (You can disable this potential error in addon_prefs)
- Change: Better check and potential errors info for Armature.
- Change: Some potential errors can have button to the documentation.
- Change: Potential error (inherit_scale = False) bone removed.
- Change: 20 Tab python integration is now not supported
- Change: Simple others change in property values and texts.
- Change: Return to the user mode (OBJECT, EDIT, [...]) after the export
- Change: Import Script values are now saved with Nomenclature Presets.
- Change: "Include armature in animation file name" option moved to Animation Properties Panel
- Change: Clean illegal char, you can now use complex assets name without problem.
- Fixed: Export fail if the object consraint shapes keys and modifiers.
- Fixed: Export fail if UserMode not set
- Fixed: Create PhysicsAsset option in skeletalMesh alway create PhysicsAsset.
- Fixed: Useless data created by the export are not removed
- Fixed: Potential error (multiple roots bones) Doesn't count bones correctly
- Fixed: With Unit Scale not at 0.01 F-Curve modifier are 100 times too small.
- Fixed: Focal length in additional tracks are not updated
- Fixed: Sequencer import script error with 4.26, ConfigParser import changed to configparser.
- Fixed: Assets import script error with 4.26, ConfigParser import changed to configparser.
- Fixed: Camera cut in Imported sequencer was not visible in other sequencer (CameraBindingID)
- Fixed: If armature name contain illegal char, in Unreal the Skeletal Mesh is not found by Anim assets.
- Fixed: Fix potential error with popup can do script errors.
- Fixed: FBX export do crash in Blender 2.8 when not used data is removed before export.