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Performance #9

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Commits on Nov 25, 2023

  1. Eibise control panel: Switched the BET and MAX BET buttons according

     to the service mode lamps sequence.
    RobertoFresca committed Nov 25, 2023
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  2. New working systems

    -------------------
    Super Enterprise (model 210) [hap, Sean Riddle]
    happppp committed Nov 25, 2023
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  4. sega/sms_bootleg.cpp: simplify banking scheme, move menu roms inside …

    …game_data space, fix smssgamea game loading
    angelosa committed Nov 25, 2023
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  5. sega/sms_bootleg.cpp: mark smssgamea as clone of smssgame, add MCU NO…

    …_DUMP, mark with MACHINE_UNEMULATED_PROTECTION flag [skip ci]
    angelosa committed Nov 25, 2023
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  7. casio/cz1.cpp: Added driver for Casio CZ-1 and MZ-1 prototype. (mamed…

    …ev#11779)
    
    * casio/ra3.cpp: Added support for software list ROM cartridges.
    * sound/upd933.cpp: Clear pending interrupt flag when read.
    * sound/upd933.cpp: Implemented presumed pitch modulator register.
    
    New working systems
    --------------------
    Casio CZ-1 [Mastropiero, Devin Acker]
    
    New working clones
    --------------------
    Casio MZ-1 (prototype) [Mastropiero, Devin Acker]
    
    New working software items (cz1_cart.xml)
    ------------------------------------
    Orchestra (RC-10) [Edward d-tech]
    Organ / Synth. Sound / Sound Effect (RC-30) [Edward d-tech]
    Piano / Guitar / Percussion (RC-20) [unknown]
    devinacker authored Nov 25, 2023
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  8. apple/macquadra630.cpp: Support the LC PDS slot on the Quadra 630 and…

    … LC 580. [R. Belmont]
    rb6502 committed Nov 25, 2023
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Commits on Nov 26, 2023

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  5. -casio/cz1.cpp: Corrected cartridge write enable (fixes RAM cartridge…

    … corruption).
    
    -cz1_cart.xml: Fixed RC-20 ROM cartridge dump.
    devinacker authored and cuavas committed Nov 26, 2023
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  12. taito/cchance.cpp: Verify manufacturer and year of release (mamedev#1…

    …1783)
    
    * taito/cchance.cpp: Confirm year and manufacturer
    
    According to Taito's past official web page "Arcade Game History", release year is 1987.
    negunma authored Nov 26, 2023
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  14. taito/cchance.cpp: Verify manufacturer and year of release (mamedev#1…

    …1783)
    
    * taito/cchance.cpp: Confirm year and manufacturer
    
    According to Taito's past official web page "Arcade Game History", release year is 1987.
    negunma authored and cuavas committed Nov 26, 2023
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  15. galaxian/galaxian.cpp: Increase perfect interleave period for sbhoei …

    …speech communication. [Paul-Arnold]
    cuavas committed Nov 26, 2023
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  16. HD44780: Implement timing (busy/status and blink interval) based on t…

    …he input clock. Add notes about device variants. [Lord Nightmare] (mamedev#11776)
    
    * HD44780: Implement timing (busy/status and blink interval) based on the input clock. Add notes about device variants. [Lord Nightmare]
    Lord-Nightmare authored Nov 26, 2023
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  17. sexpertc2: update rom labels

    happppp committed Nov 26, 2023
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  18. taito/cchance.cpp: implement hopper

    Systems promoted to working
    ---------------------------
    Cherry Chance [Angelo Salese]
    angelosa committed Nov 26, 2023
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  19. sega/sega_beena.cpp: Demoted TV Ocha-Ken to not working.

    It can be promoted when the software list and internal artwork are done.
    cuavas committed Nov 26, 2023
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  24. New working software list items

    -------------------------------
    ibm5170_cdrom: Primal Rage (USA, DOS) [archive.org]
    angelosa committed Nov 26, 2023
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Commits on Nov 27, 2023

  1. New machines marked as NOT_WORKING

    ----------------------------------
    T7000 Video Terminal [Bitsavers]
    
    * Split up the skeleton project a little
    ajrhacker committed Nov 27, 2023
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  8. -konami/ksys573.cpp: Dumped Dance Revolution (GC845 VER. JAB). (mamed…

    …ev#11790)
    
    -machine/t10mmc.cpp: Fixed interpretation of CD Audio control page data.
    
    Clones promoted to working
    ---------------------------
    Dance Dance Revolution (GC845 VER. JAB) [tweak!, Caldenza, Taro]
    987123879113 authored Nov 27, 2023
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  9. skywriter: prevent class variable shadowing with m_display,

    modular_tm: overclock lcd with set_clock_scale instead
    happppp committed Nov 27, 2023
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  10. -machine/pxa255.cpp: Cleaned up peripheral emulation code. (mamedev#1…

    …1780) [Ryan Holtz]
    
    * Implemented free-running timer.
    * Eliminated internal header in favor of scoped enums.
    * Eliminated double-dispatch switch/case in handlers, in favor of individual register handlers.
    * Reworked GPIO handling for correctness.
    
    -misc/39in1.cpp: Fixed GPIO hookup, now boots on its own. [Ryan Holtz]
    MooglyGuy authored Nov 27, 2023
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  13. Bumped version to 0.261

    cuavas committed Nov 27, 2023
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  15. video/v9938.cpp: QA notes

    angelosa committed Nov 27, 2023
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Commits on Nov 28, 2023

  1. pinball/recel.cpp: Added the 1 player version of Screech and document…

    …ed the diferent BIOSes (mamedev#11791)
    
    New NOT_WORKING clone
    ------------------------------
    Screech (1 player) [pps4.fr, Recreativas.org]
    
    Also document that there are two different BIOS, and create the placeholders for both.
    clawgrip authored Nov 28, 2023
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  5. dynax/royalmah.cpp: got ichiban to work reliably enough. GFX glitches…

    … still fastidious, so still marked MNW
    Osso13 committed Nov 28, 2023
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  6. Merge tag 'mame0261' into HEAD

    MAME 0.261
    cuavas committed Nov 28, 2023
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Commits on Nov 29, 2023

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  3. -kaneko/kan_pand.cpp: Use device_gfx_interface to decode graphics. (m…

    …amedev#11793)
    
    -kaneko/airbustr.cpp: Fixed offset of CALC1 chip in devram.
    cam900 authored Nov 29, 2023
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  6. psr540: Fix the rom labels

    galibert committed Nov 29, 2023
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Commits on Nov 30, 2023

  1. felega: update rom labels,

    psr260: underclock cpu for now, and get rid of lcd set_busy_factor
    happppp committed Nov 30, 2023
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Commits on Dec 1, 2023

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  5. New working clones

    ------------------
    Violent Storm (ver UAB, bootleg) [Victor Fernandez (City Game)]
    Osso13 committed Dec 1, 2023
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  6. nichibutsu/nichild.cpp: pinpoint demo sounds dip in ldquiz4, TMPZ84C0…

    …11 runs on separate 6 MHz XTAL
    angelosa committed Dec 1, 2023
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Commits on Dec 2, 2023

  1. Miscellaneous simple changes:

    * docs: Updated example layout links to latest tagged release (0.261).
    * capcom/1943.cpp: Improved DIP switch setting labels (MT08797).
    * sega/sms.cpp: Original Master System/Gam*Boy wasn't numbered (MT08754).
    cuavas committed Dec 2, 2023
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  4. New systems marked not working

    ------------------------------
    LD Mahjong #1 Marine Blue no Hitomi [buffi]
    angelosa committed Dec 2, 2023
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  6. New working clones

    ------------------
    Return Of Sel Jan II [BET] (Japan, NM508) [buffi]
    Osso13 committed Dec 2, 2023
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  8. taito/taito_f3_v.cpp: rewrite get_sprite_info (#3)

    * nicer sprite data access
    
    * clean up bitmasks, x/y position reading
    
    * simplify logic, eliminate per-game hack "dariusg kludge"
    12Me21 authored and y-ack committed Dec 2, 2023
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  9. fix build, fix sprite y scale

    y-ack committed Dec 2, 2023
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  10. basic playfield rendering

    y-ack committed Dec 2, 2023
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  11. pacify clang warnings

    y-ack committed Dec 2, 2023
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  12. konami/k007121.cpp: Use device_gfx_interface to decode graphics. (mam…

    …edev#11808)
    
    Also adjusted graphics ROM loading in drivers using this device to allow use of gfx_8x8x4_packed_msb.
    cam900 authored Dec 2, 2023
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  13. atari/shuuz.cpp: Implemented shadow effect. (mamedev#11799)

    MO color 1 offsets playfield color by 0x200 if the playfield does not have priority.
    codefrog2002 authored Dec 2, 2023
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  15. New systems marked not working

    ------------------------------
    Monkey Land (Ver. AA.21.A) [Ioannis Bampoulas]
    
    New clones marked not working
    -----------------------------
    Monkey Land (Ver. AA.13.B) [Ioannis Bampoulas]
    Osso13 committed Dec 2, 2023
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  16. taito/taito_f3_v.cpp: major rewrite first commit - drawing SOMETHING

    Co-authored-by: 12Me21 <12Me21.mc@gmail.com>
    y-ack and 12Me21 committed Dec 2, 2023
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Commits on Dec 3, 2023

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Commits on Dec 18, 2023

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  3. goodnight,

    12Me21 authored and y-ack committed Dec 18, 2023
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  4. new sprite drawing

    12Me21 authored and y-ack committed Dec 18, 2023
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  5. oww

    12Me21 authored and y-ack committed Dec 18, 2023
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  6. wow

    12Me21 authored and y-ack committed Dec 18, 2023
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  7. aaaaaaaaaaaaaaaa!

    12Me21 authored and y-ack committed Dec 18, 2023
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  8. closing my eyes..

    12Me21 authored and y-ack committed Dec 18, 2023
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  9. clean up sprite pixel loop

    12Me21 authored and y-ack committed Dec 18, 2023
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  10. sprite framebuffer ind16

    12Me21 authored and y-ack committed Dec 18, 2023
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  11. xor flip, units

    12Me21 authored and y-ack committed Dec 18, 2023
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Commits on Dec 23, 2023

  1. vram rendering

    y-ack committed Dec 23, 2023
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  3. a000 rowscroll!!

    y-ack committed Dec 23, 2023
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Commits on Dec 24, 2023

  1. start displaying on line 24

    12Me21 authored and y-ack committed Dec 24, 2023
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  3. remove old code paths (⚠️)

    y-ack committed Dec 24, 2023
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  4. const and other dubious cleanup

    y-ack committed Dec 24, 2023
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  5. rewrite get_pf_scroll

    12Me21 authored and y-ack committed Dec 24, 2023
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Commits on Dec 25, 2023

  1. 5000 line clip !!!

    y-ack committed Dec 25, 2023
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  2. maybe

    12Me21 authored and y-ack committed Dec 25, 2023
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  3. persistent sprite bank, and trying to fix some timings. lightbr sprit…

    …e lag correct now ?
    12Me21 authored and y-ack committed Dec 25, 2023
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  4. improve(?) screen timings

    12Me21 authored and y-ack committed Dec 25, 2023
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  5. rounding when scaling sprites vertically

    12Me21 authored and y-ack committed Dec 25, 2023
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Commits on Dec 26, 2023

  1. hi

    12Me21 committed Dec 26, 2023
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Commits on Dec 27, 2023

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Commits on Dec 28, 2023

  1. simple mosaic implementation

    12Me21 committed Dec 28, 2023
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  2. minor whitespace cleanup

    y-ack committed Dec 28, 2023
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  3. correct timings ?

    12Me21 committed Dec 28, 2023
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Commits on Dec 29, 2023

  1. x-mosaic pixel-perfect (114 offset etc)

    Co-authored-by: y-ack <12588017+y-ack@users.noreply.github.com>
    12Me21 and y-ack committed Dec 29, 2023
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  2. mosaic function

    12Me21 committed Dec 29, 2023
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  3. grab source row ptrs in draw_line (442%/468)

    also simplify mosaic() calculation
    
    Co-authored-by: 12Me21 <12Me21.mc@gmail.com>
    y-ack and 12Me21 committed Dec 29, 2023
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Commits on Dec 31, 2023

  1. start of blending framework... (302%/420)

    Co-authored-by: 12Me21 <12Me21.mc@gmail.com>
    y-ack and 12Me21 committed Dec 31, 2023
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Commits on Jan 2, 2024

  1. fix reading sprite mix bits

    12Me21 committed Jan 2, 2024
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Commits on Jan 3, 2024

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  3. fix sprite line clip reading (332%/480)

    Co-authored-by: 12Me21 <12Me21.mc@gmail.com>
    y-ack and 12Me21 committed Jan 3, 2024
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  4. line ram extra subsection lookup

    Co-authored-by: 12Me21 <12Me21.mc@gmail.com>
    y-ack and 12Me21 committed Jan 3, 2024
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  5. fix (331%/449)

    y-ack committed Jan 3, 2024
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Commits on Jan 6, 2024

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Commits on Jan 7, 2024

  1. flipscreen working finally ?

    y-ack committed Jan 7, 2024
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Commits on Jan 8, 2024

  1. fix sprite tile code width

    12Me21 authored and y-ack committed Jan 8, 2024
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Commits on Jan 10, 2024

  1. mosaic cleanup

    12Me21 authored and y-ack committed Jan 10, 2024
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Commits on Jan 15, 2024

  1. all blend value select bits

    y-ack committed Jan 15, 2024
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Commits on Mar 25, 2024

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  2. palette addition

    y-ack committed Mar 25, 2024
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Commits on Mar 26, 2024

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  2. reintroduce sprite lag hack

    12Me21 authored and y-ack committed Mar 26, 2024
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Commits on Mar 28, 2024

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  2. use sprite multi bit again

    12Me21 authored and y-ack committed Mar 28, 2024
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  3. merging 12 cleanup (1/2)

    Co-authored-by: 12Me21 <12Me21.mc@gmail.com>
    y-ack and 12Me21 committed Mar 28, 2024
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Commits on Mar 30, 2024

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  2. update comments

    y-ack committed Mar 30, 2024
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  3. const + whitespace clean

    y-ack committed Mar 30, 2024
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Commits on Mar 31, 2024

  1. perf superstition (+50%)

    y-ack committed Mar 31, 2024
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Commits on Apr 1, 2024

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Commits on Apr 4, 2024

  1. Systems promoted to working

    ---------------------------
    Moriguchi Hiroko no Quiz de Hyuu!Hyuu! [ywy, 12Me21]
    y-ack committed Apr 4, 2024
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  4. clean up right-associative *&

    y-ack committed Apr 4, 2024
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  5. explicit lambda capture

    y-ack committed Apr 4, 2024
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Commits on Apr 7, 2024

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Commits on Apr 8, 2024

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Commits on Apr 9, 2024

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Commits on Apr 13, 2024

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Commits on Apr 14, 2024

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  2. Mixable layer arg should be ref

    y-ack committed Apr 14, 2024
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Commits on Apr 20, 2024

  1. fix pri mode SoA

    y-ack committed Apr 20, 2024
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  2. consolidate sprite framebuffers

    y-ack committed Apr 20, 2024
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Commits on Apr 21, 2024

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Commits on Apr 26, 2024

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  2. textram row count

    y-ack committed Apr 26, 2024
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  3. fix nonsense command war extend mode alt tilemap use

    Co-authored-by: 12Me21 <12Me21.mc@gmail.com>
    y-ack and 12Me21 committed Apr 26, 2024
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