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4.13.19
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yairm210 committed Oct 21, 2024
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23 changes: 19 additions & 4 deletions android/assets/jsons/translations/Afrikaans.properties
Original file line number Diff line number Diff line change
Expand Up @@ -3942,6 +3942,10 @@ when religion is enabled =
# Requires translation!
when religion is disabled =
# Requires translation!
when espionage is enabled =
# Requires translation!
when espionage is disabled =
# Requires translation!
with [amount]% chance =
# Requires translation!
for [civFilter] Civilizations =
Expand Down Expand Up @@ -12025,16 +12029,29 @@ Instead, diplomatic relations with City-States are determined by Influence - a m
# Requires translation!
Certain bonuses are given when you are at above 30 influence.\nWhen you have above 60 Influence, and you have the highest influence with them of all civilizations, you are considered their 'Ally', and gain further bonuses and access to the Luxury and Strategic resources in their lands. =

# Requires translation!
While working the land is good, eventually your Citizens will want to Specialize. =
# Requires translation!
Certain Buildings will also provide Specialist Slots. These slots will show up in the Citizen Management within the City Screen under Specialists. Each slot can be filled with a Citizen which will then become a Specialist. =
# Requires translation!
Each Specialist will generate a certain amount of yield as indicated to the right of the available slots. =
# Requires translation!
While these are a great way to specialize the yield production of a City outside of the surrounding Tile Yields, Specialists have an additional value. Each one also generates Great Person Points each turn. With enough of them, a new Great Person will join your Nation. =
# Requires translation!
See also Great People =

# Requires translation!
Great People =
# Requires translation!
Certain buildings, and specialists in cities, generate Great Person points per turn.\nThere are several types of Great People, and their points accumulate separately.\nThe number of points per turn and accumulated points can be viewed in the Overview screen. =
# Requires translation!
Alternatively, the Great Person points breakdown per city can be viewed in each city screen (see UI Tips article). =
Alternatively, the Great Person points breakdown per city can be viewed in each City Screen (see UI Tips article). =
# Requires translation!
Once enough points have been accumulated, a Great Person of that type will be created!\nEach Great Person can construct a certain Great Improvement which gives large yields over time, or immediately consumed to provide a certain bonus now. =
# Requires translation!
Great Improvements also provide any strategic resources that are under them, so you don't need to worry if resources are revealed underneath your improvements! =
# Requires translation!
See also Specialists =
# Requires translation!
Removing Terrain Features =
Expand Down Expand Up @@ -12393,16 +12410,14 @@ The default state for the notification list can be set in Options > Display > UI
# Requires translation!
Entering a City Screen quickly =
# Requires translation!
You can Right-click or long press a city button on the World screen. The result is the same as tapping it twice - once to select and move the button, again to trigger a reaction: show the city screen (if the city is yours to inspect), or offer the foreign city info popup. =
You can Right-click or long press a city button on the World screen. The result is the same as tapping it twice - once to select and move the button, again to trigger a reaction: show the City Screen (if the city is yours to inspect), or offer the foreign city info popup. =
# Requires translation!
Upgrade multiple units of the same type =
# Requires translation!
On the World screen, select an unit that can be upgraded, then right-click or long press the "Upgrade" button to open a popup menu allowing to upgrade all units of this type at once. =
# Requires translation!
In the Units overview, the same upgrade menu is available by clicking the unit icon in the "Upgrade" column. When an unit is upgradeable, the icon is lit if conditions are met (enough gold and/or resources), otherwise it is dimmed. =
# Requires translation!
City Screen =
# Requires translation!
Additional controls for the construction queue =
# Requires translation!
Right-click or long press a construction item to open a popup menu with additional controls, allowing to manage production of the same item in all cities, by issuing the commands from the same City Screen. =
Expand Down
23 changes: 19 additions & 4 deletions android/assets/jsons/translations/Bangla.properties
Original file line number Diff line number Diff line change
Expand Up @@ -3552,6 +3552,10 @@ when religion is enabled =
# Requires translation!
when religion is disabled =
# Requires translation!
when espionage is enabled =
# Requires translation!
when espionage is disabled =
# Requires translation!
with [amount]% chance =
# Requires translation!
for [civFilter] Civilizations =
Expand Down Expand Up @@ -11379,16 +11383,29 @@ Instead, diplomatic relations with City-States are determined by Influence - a m
# Requires translation!
Certain bonuses are given when you are at above 30 influence.\nWhen you have above 60 Influence, and you have the highest influence with them of all civilizations, you are considered their 'Ally', and gain further bonuses and access to the Luxury and Strategic resources in their lands. =

# Requires translation!
While working the land is good, eventually your Citizens will want to Specialize. =
# Requires translation!
Certain Buildings will also provide Specialist Slots. These slots will show up in the Citizen Management within the City Screen under Specialists. Each slot can be filled with a Citizen which will then become a Specialist. =
# Requires translation!
Each Specialist will generate a certain amount of yield as indicated to the right of the available slots. =
# Requires translation!
While these are a great way to specialize the yield production of a City outside of the surrounding Tile Yields, Specialists have an additional value. Each one also generates Great Person Points each turn. With enough of them, a new Great Person will join your Nation. =
# Requires translation!
See also Great People =

# Requires translation!
Great People =
# Requires translation!
Certain buildings, and specialists in cities, generate Great Person points per turn.\nThere are several types of Great People, and their points accumulate separately.\nThe number of points per turn and accumulated points can be viewed in the Overview screen. =
# Requires translation!
Alternatively, the Great Person points breakdown per city can be viewed in each city screen (see UI Tips article). =
Alternatively, the Great Person points breakdown per city can be viewed in each City Screen (see UI Tips article). =
# Requires translation!
Once enough points have been accumulated, a Great Person of that type will be created!\nEach Great Person can construct a certain Great Improvement which gives large yields over time, or immediately consumed to provide a certain bonus now. =
# Requires translation!
Great Improvements also provide any strategic resources that are under them, so you don't need to worry if resources are revealed underneath your improvements! =
# Requires translation!
See also Specialists =
# Requires translation!
Removing Terrain Features =
Expand Down Expand Up @@ -11747,16 +11764,14 @@ The default state for the notification list can be set in Options > Display > UI
# Requires translation!
Entering a City Screen quickly =
# Requires translation!
You can Right-click or long press a city button on the World screen. The result is the same as tapping it twice - once to select and move the button, again to trigger a reaction: show the city screen (if the city is yours to inspect), or offer the foreign city info popup. =
You can Right-click or long press a city button on the World screen. The result is the same as tapping it twice - once to select and move the button, again to trigger a reaction: show the City Screen (if the city is yours to inspect), or offer the foreign city info popup. =
# Requires translation!
Upgrade multiple units of the same type =
# Requires translation!
On the World screen, select an unit that can be upgraded, then right-click or long press the "Upgrade" button to open a popup menu allowing to upgrade all units of this type at once. =
# Requires translation!
In the Units overview, the same upgrade menu is available by clicking the unit icon in the "Upgrade" column. When an unit is upgradeable, the icon is lit if conditions are met (enough gold and/or resources), otherwise it is dimmed. =
# Requires translation!
City Screen =
# Requires translation!
Additional controls for the construction queue =
# Requires translation!
Right-click or long press a construction item to open a popup menu with additional controls, allowing to manage production of the same item in all cities, by issuing the commands from the same City Screen. =
Expand Down
23 changes: 19 additions & 4 deletions android/assets/jsons/translations/Belarusian.properties
Original file line number Diff line number Diff line change
Expand Up @@ -3601,6 +3601,10 @@ when religion is enabled =
# Requires translation!
when religion is disabled =
# Requires translation!
when espionage is enabled =
# Requires translation!
when espionage is disabled =
# Requires translation!
with [amount]% chance =
# Requires translation!
for [civFilter] Civilizations =
Expand Down Expand Up @@ -11710,16 +11714,29 @@ Instead, diplomatic relations with City-States are determined by Influence - a m
# Requires translation!
Certain bonuses are given when you are at above 30 influence.\nWhen you have above 60 Influence, and you have the highest influence with them of all civilizations, you are considered their 'Ally', and gain further bonuses and access to the Luxury and Strategic resources in their lands. =

# Requires translation!
While working the land is good, eventually your Citizens will want to Specialize. =
# Requires translation!
Certain Buildings will also provide Specialist Slots. These slots will show up in the Citizen Management within the City Screen under Specialists. Each slot can be filled with a Citizen which will then become a Specialist. =
# Requires translation!
Each Specialist will generate a certain amount of yield as indicated to the right of the available slots. =
# Requires translation!
While these are a great way to specialize the yield production of a City outside of the surrounding Tile Yields, Specialists have an additional value. Each one also generates Great Person Points each turn. With enough of them, a new Great Person will join your Nation. =
# Requires translation!
See also Great People =

# Requires translation!
Great People =
# Requires translation!
Certain buildings, and specialists in cities, generate Great Person points per turn.\nThere are several types of Great People, and their points accumulate separately.\nThe number of points per turn and accumulated points can be viewed in the Overview screen. =
# Requires translation!
Alternatively, the Great Person points breakdown per city can be viewed in each city screen (see UI Tips article). =
Alternatively, the Great Person points breakdown per city can be viewed in each City Screen (see UI Tips article). =
# Requires translation!
Once enough points have been accumulated, a Great Person of that type will be created!\nEach Great Person can construct a certain Great Improvement which gives large yields over time, or immediately consumed to provide a certain bonus now. =
# Requires translation!
Great Improvements also provide any strategic resources that are under them, so you don't need to worry if resources are revealed underneath your improvements! =
# Requires translation!
See also Specialists =
# Requires translation!
Removing Terrain Features =
Expand Down Expand Up @@ -12078,16 +12095,14 @@ The default state for the notification list can be set in Options > Display > UI
# Requires translation!
Entering a City Screen quickly =
# Requires translation!
You can Right-click or long press a city button on the World screen. The result is the same as tapping it twice - once to select and move the button, again to trigger a reaction: show the city screen (if the city is yours to inspect), or offer the foreign city info popup. =
You can Right-click or long press a city button on the World screen. The result is the same as tapping it twice - once to select and move the button, again to trigger a reaction: show the City Screen (if the city is yours to inspect), or offer the foreign city info popup. =
# Requires translation!
Upgrade multiple units of the same type =
# Requires translation!
On the World screen, select an unit that can be upgraded, then right-click or long press the "Upgrade" button to open a popup menu allowing to upgrade all units of this type at once. =
# Requires translation!
In the Units overview, the same upgrade menu is available by clicking the unit icon in the "Upgrade" column. When an unit is upgradeable, the icon is lit if conditions are met (enough gold and/or resources), otherwise it is dimmed. =
# Requires translation!
City Screen =
# Requires translation!
Additional controls for the construction queue =
# Requires translation!
Right-click or long press a construction item to open a popup menu with additional controls, allowing to manage production of the same item in all cities, by issuing the commands from the same City Screen. =
Expand Down
23 changes: 19 additions & 4 deletions android/assets/jsons/translations/Bosnian.properties
Original file line number Diff line number Diff line change
Expand Up @@ -4176,6 +4176,10 @@ when religion is enabled =
# Requires translation!
when religion is disabled =
# Requires translation!
when espionage is enabled =
# Requires translation!
when espionage is disabled =
# Requires translation!
with [amount]% chance =
# Requires translation!
for [civFilter] Civilizations =
Expand Down Expand Up @@ -12285,16 +12289,29 @@ Instead, diplomatic relations with City-States are determined by Influence - a m
# Requires translation!
Certain bonuses are given when you are at above 30 influence.\nWhen you have above 60 Influence, and you have the highest influence with them of all civilizations, you are considered their 'Ally', and gain further bonuses and access to the Luxury and Strategic resources in their lands. =

# Requires translation!
While working the land is good, eventually your Citizens will want to Specialize. =
# Requires translation!
Certain Buildings will also provide Specialist Slots. These slots will show up in the Citizen Management within the City Screen under Specialists. Each slot can be filled with a Citizen which will then become a Specialist. =
# Requires translation!
Each Specialist will generate a certain amount of yield as indicated to the right of the available slots. =
# Requires translation!
While these are a great way to specialize the yield production of a City outside of the surrounding Tile Yields, Specialists have an additional value. Each one also generates Great Person Points each turn. With enough of them, a new Great Person will join your Nation. =
# Requires translation!
See also Great People =

# Requires translation!
Great People =
# Requires translation!
Certain buildings, and specialists in cities, generate Great Person points per turn.\nThere are several types of Great People, and their points accumulate separately.\nThe number of points per turn and accumulated points can be viewed in the Overview screen. =
# Requires translation!
Alternatively, the Great Person points breakdown per city can be viewed in each city screen (see UI Tips article). =
Alternatively, the Great Person points breakdown per city can be viewed in each City Screen (see UI Tips article). =
# Requires translation!
Once enough points have been accumulated, a Great Person of that type will be created!\nEach Great Person can construct a certain Great Improvement which gives large yields over time, or immediately consumed to provide a certain bonus now. =
# Requires translation!
Great Improvements also provide any strategic resources that are under them, so you don't need to worry if resources are revealed underneath your improvements! =
# Requires translation!
See also Specialists =
# Requires translation!
Removing Terrain Features =
Expand Down Expand Up @@ -12653,16 +12670,14 @@ The default state for the notification list can be set in Options > Display > UI
# Requires translation!
Entering a City Screen quickly =
# Requires translation!
You can Right-click or long press a city button on the World screen. The result is the same as tapping it twice - once to select and move the button, again to trigger a reaction: show the city screen (if the city is yours to inspect), or offer the foreign city info popup. =
You can Right-click or long press a city button on the World screen. The result is the same as tapping it twice - once to select and move the button, again to trigger a reaction: show the City Screen (if the city is yours to inspect), or offer the foreign city info popup. =
# Requires translation!
Upgrade multiple units of the same type =
# Requires translation!
On the World screen, select an unit that can be upgraded, then right-click or long press the "Upgrade" button to open a popup menu allowing to upgrade all units of this type at once. =
# Requires translation!
In the Units overview, the same upgrade menu is available by clicking the unit icon in the "Upgrade" column. When an unit is upgradeable, the icon is lit if conditions are met (enough gold and/or resources), otherwise it is dimmed. =
# Requires translation!
City Screen =
# Requires translation!
Additional controls for the construction queue =
# Requires translation!
Right-click or long press a construction item to open a popup menu with additional controls, allowing to manage production of the same item in all cities, by issuing the commands from the same City Screen. =
Expand Down
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