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bugfix: transition animation from standing walk to crouch walk causes… #20

bugfix: transition animation from standing walk to crouch walk causes…

bugfix: transition animation from standing walk to crouch walk causes… #20

Workflow file for this run

name: "Push Export" #using this github action https://github.com/firebelley/godot-export
on:
push:
branches:
- master
env:
GODOT_VERSION: 4.0
EXPORT_NAME: AMSG
RELEASE_ANDROID: ${{ false }} #set to true if you want to enable automatic android release export
jobs:
export_game:
runs-on: ubuntu-latest
name: Export Game Job
steps:
- name: checkout
uses: actions/checkout@v3.0.2
- name: install wine
id: wine_install
run: |
sudo apt install wine64
echo "WINE_PATH=$(which wine64)" >> $GITHUB_OUTPUT
- name: export game
id: export
uses: firebelley/godot-export@master
with:
godot_executable_download_url: https://downloads.tuxfamily.org/godotengine/4.0/Godot_v4.0-stable_linux.x86_64.zip
godot_export_templates_download_url: https://downloads.tuxfamily.org/godotengine/4.0/Godot_v4.0-stable_export_templates.tpz
relative_project_path: ./ # build the standard project
relative_export_path: ./build # move export output to this directory relative to git root
archive_output: true
wine_path: ${{ steps.wine_install.outputs.WINE_PATH }}
use_godot_4: true
- name: Upload Artifacts
uses: actions/upload-artifact@v1
with:
name: all-platforms
path: ./build