Pytorch implementation of the paper "Copy the Old or Paint Anew? An Adversarial Framework for (non-) Parametric Image Stylization" available at http://arxiv.org/abs/1811.09236.
This code allows to generate image stylisation using an adversarial approach combining parametric and non-parametric elements. Tested to work on Ubuntu 16.04, Pytorch 0.4, Python 3.6. Nvidia GPU p100. It is recommended to have a GPU with 12, 16GB, or more of VRAM.
Our method has many possible settings. You can specify them with command-line parameters. The options parser that defines these parameters is in the config.py
file and the options are parsed there.
You are free to explore them and discover the functionality of FAMOS, which can cover a very broad range of image stylization settings.
There are 5 groups of parameter types:
- data path and loading parameters
- neural network parameters
- regularization and loss criteria weighting parameters
- optimization parameters
- parameters of the stochastic noise -- see PSGAN
mosaicGAN.py can now render a whole folder of test images with the trained model. Example videos: lion video with Münich and Berlin
Just specify
python mosaicGAN.py --texturePath=samples/milano/ --contentPath=myFolder/ --testImage=myFolder/
with your myFolder and all images from that folder will be rendered by the generator of the GAN. Best to use the same test folder as content folder for training. To use in a video editing pipeline, save all video frames as images with a tool like AVIDEMUX, train FAMOS and save rendered frames, assemble again as video. Note: this my take some time to render thousands of images, you can edit in the code VIDEO_SAVE_FREQ to render the test image folder less frequently.
Due to interest in a new Pytorch implementation of our last paper "Texture Synthesis with Spatial Generative Adversarial Networks" (PSGAN) we added a script reimplementing it in the current repository. It shares many components with the texture mosaic stylization approach. A difference: PSGAN has no content image and loss, the generator is conditioned only on noise. Example call for texture synthesis:
python PSGAN.py --texturePath=samples/milano/ --ngf=120 --zLoc=50 --ndf=120 --nDep=5 --nDepD=5 --batchSize=16
In general, texture synthesis is much faster than the other methods in this repository, so feel free to add more channels and increase th batchsize. For more details and inspiration how to play with texture synthesis see our old repository with Lasagne code for PSGAN.
We provide scripts that have a main loop in which we (i) train an adversarial stylization model and (ii) save images (inference mode). If you need it, you can easily modify the code to save a trained model and load it later to do inference on many other images, see comments at the end of mosaicGAN.py
.
In the simplest case, let us start an adversarial mosaic using convolutional networks. All you need is to specify the texture and content folders:
python mosaicGAN.py --texturePath=samples/milano/ --contentPath=samples/archimboldo/
This repository includes sample style files (4 satellite views of Milano, from Google Maps) and a portrait of Archimboldo (from the Google Art Project).
Our GAN method will start running and training, occasionally saving results in "results/milano/archimboldo/" and printing the loss values to the terminal. Note that we use the first image found in contentPath
as the default full-size output image stylization from FAMOS.
You can also specify another image file name testImage
to do out-of-sample stylization (inference).
This version uses DCGAN by default, which works nicely for the convolutional GAN we have here. Add the parameter LS
for a least squares loss, which also works nicely. Interestingly, WGAN-GP is poorer for our model, which we did not investigate in detail.
If you want to tune the optimisation and model, you can adjust the layers and channels of the Generator and Discriminator, and also choose imageSize
and batchSize
. All this will effect the speed and performance of the model. You can also tweak the correspondance map cLoss
and the content loss weighting fContent
python mosaicGAN.py --texturePath=samples/milano/ --contentPath=samples/archimboldo/ --imageSize=192 --batchSize=8 --ngf=80 --ndf=80 --nDepD=5 --nDep=4 --cLoss=101 --fContent=.6
Other interesting options are skipConnections
and Ubottleneck
. By disabling the skip connections of the Unet and defining a smaller bottleneck we can reduce the effect of the content image and emphasize more the texture style of the output.
Our method has the property of being able to copy pixels from template images together with the convolutional generation of the previous section.
python mosaicFAMOS.py --texturePath=samples/milano/ --contentPath=samples/archimboldo/ --N=80 --mirror=True --dIter=2 --WGAN=True
Here we specify N=80
memory templates to copy from. In addition, we use mirror
augmentation to get nice kaleidoscope-like effects in the template (and texture distribution).
We use the WGAN
GAN criterium, which works better for the combined parametric/non-parametric case (experimenting with the usage of DCGAN and WGAN depending on the architecture is advised). We set to use dIter=2
D steps for each G step.
The code also supports a slightly more complicated implementation than the one described in the paper.
By setting multiScale=True
a mixed template of images I_M on multiple levels of the Unet is used.
In addition, by setting nBlocks=2
we will add residual layers to the decoder of the Unet, for a model with even higher capacity.
Finally, you can also set refine=True
and add a second Unet to refine the results of the first one. Of course, all these additional layers come at a computational cost -- selecting the layer depth, channel width, and the use of all these additional modules is a matter of trade-off and experimenting.
python mosaicFAMOS.py --texturePath=samples/milano/ --contentPath=samples/archimboldo/ --N=80 --mirror=True --multiScale=True --nBlocks=1 --dIter=2 --WGAN=True
The method will save mosaics occasionally, and optionally you can specify a testImage
(size smaller than the initial content image) to check out-of-sample performance.
You can check the patches image saved regularly how the patch based training proceeds.
The files has a column per batch-instance, and 6 rows showing the quantities from the paper:
- I_C content patch
- I_M mixed template patch on highest scale
- I_G parametric generation component
- I blended patch
- \alpha blending mask
- A mixing matrix
Please make sure to cite/acknowledge our paper, if you use any of the contained code in your own projects or publication.
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