Releases: Chris3606/GoRogue
Releases · Chris3606/GoRogue
3.0.0-beta09
3.0.0-beta08
3.0.0-beta05
- See changelog.
3.0.0-beta02
- See changelog
Package available on NuGet.
WARNING: Breaking changes from v2! This warning will be present on all versions of v3 up to and including the first full release. See the upgrade guide for a summary of large changes.
3.0.0-beta01
Changes
- See changelog
Package available on NuGet.
WARNING: Breaking changes from v2! This warning will be present on all versions of v3 up to and including the first full release. See the upgrade guide for a summary of large changes.
2.6.4
2.6.3
Bugfixes
- Fixed bug with
GoRogue.GameFramework.Map
where replaced terrain would not have itsCurrentMap
updated and could not be placed onto another map - Fixed but with
Map.ObjectRemoved
whereObjectRemoved
was fired with the new object instead of the old on in case of terrain
New Features
- Added a subtraction operator for
Coord
andDirection
that effectively translates a coordinate in the opposite direction of the givenDirection
2.6.2
Bugfixes
- Fixed an issue with the
QuickGenerators.GenerateDungeonMazeMap
overload with no RNG where parameters were passed improperly to the underlying steps.- WARNING: If you were calling this overload without named parameters, the parameters have now been reordered, so you will have to adjust your call accordingly
- Added the
maxTrimIterations
parameter to the overload without RNG
2.6.1
2.6.0
New Features
- Added "factory" system which can be useful for creating factory-based architectures of objects (for example,
GameObjects
- Current examples of usage are located at the GoRogue-SadConsole integration library here, as that is where the code was originally pulled from
- More direct usage examples will be posted to the GoRogue documentation page in the future.